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Behavioural Intervention
Digital Game Therapy for Autism
N/A
Waitlist Available
Led By Dennis P Wall, PhD
Research Sponsored by Stanford University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Be younger than 18 years old
Must not have
Child has additional psychiatric or neurologic diagnoses including genetic syndromes or epilepsy in addition to autism.
Timeline
Screening 3 weeks
Treatment Varies
Follow Up baseline (week 0), week 8
Awards & highlights
No Placebo-Only Group
Summary
This trial studies the effects of an app, GuessWhat, on improving communication skills in kids with autism. Families use smartphones to download the app and play games like charades, emotion guessing and quizzes.
Who is the study for?
This trial is for children aged 3-12 with Autism Spectrum Disorder (ASD), whose parents are at least 18 years old and can confirm the diagnosis. Parents need to have a compatible iOS or Android smartphone and be able to read English, Spanish, or Portuguese. Children with additional psychiatric or neurological conditions are not eligible.
What is being tested?
The study tests 'GuessWhat', a digital game therapeutic on smartphones designed to boost social skills in kids with ASD. It includes charades, emotion recognition games, and quizzes that families play following a set schedule.
What are the potential side effects?
Since this intervention involves playing educational games on a mobile app, there aren't typical medical side effects; however, potential issues could include increased screen time leading to eye strain or less time spent on other activities.
Eligibility Criteria
Exclusion Criteria
You may be eligible for the trial if you check “No” for criteria below:Select...
My child has autism and other psychiatric or neurological conditions.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ baseline (week 0), week 8
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~baseline (week 0), week 8
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Change in parent reported socialization based on the Vineland Adaptive Behavior Scales 3rd Edition (VABS-3) Parent/Caregiver Socialization Subscale, from baseline to week 8
Secondary study objectives
Change in Emotion Recognition from baseline to week 8
Change in Parental Stress Scale - from baseline to week 8
Other study objectives
mobile autism risk assessment score at baseline
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
2Treatment groups
Experimental Treatment
Active Control
Group I: Charades-based mobile digital therapeuticExperimental Treatment1 Intervention
The mobile app is a charades style game and app that engages parent and child in fluid social interaction where the parent must guess what the child is acting out based on the prompt shown on the phone screen. Participants will use their own personal phone to download the study app. Parents are asked to play with their child for 15 minutes 3-4 times per week for 8 weeks.
Group II: Treatment as UsualActive Control1 Intervention
Participants in control group will continue their Applied Behavior Analysis therapy as usual for 8 weeks, and then will be able to cross-over to the treatment condition at week 8.
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Who is running the clinical trial?
Stanford UniversityLead Sponsor
2,472 Previous Clinical Trials
17,500,818 Total Patients Enrolled
37 Trials studying Autism Spectrum Disorder
2,877 Patients Enrolled for Autism Spectrum Disorder
Dennis P Wall, PhDPrincipal InvestigatorStanford University
5 Previous Clinical Trials
821 Total Patients Enrolled
5 Trials studying Autism Spectrum Disorder
821 Patients Enrolled for Autism Spectrum Disorder
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