Trial Summary
What is the purpose of this trial?The following study aims to assess the efficacy of the game-based digital therapeutic, GuessWhat, in improving adaptive socialization skills in children with Autism Spectrum Disorder (ASD). GuessWhat is a mobile application (available for free for iOS and Android) which contains a suite of games: pro-social charades, emotion guessing, and quiz. Participant families will use their personal smartphones to download the app and play it with their child according to a predetermined regimen.
Eligibility Criteria
This trial is for children aged 3-12 with Autism Spectrum Disorder (ASD), whose parents are at least 18 years old and can confirm the diagnosis. Parents need to have a compatible iOS or Android smartphone and be able to read English, Spanish, or Portuguese. Children with additional psychiatric or neurological conditions are not eligible.Inclusion Criteria
I am over 18 and have a child with autism.
My child with autism is between 3 and 12 years old.
A professional diagnosis of Autism that is able to be confirmed by negative score on a machine learning based algorithm using items from Mobile Autism Risk Assessment and video based classifier or by a copy of diagnostic report
Exclusion Criteria
Parent does not have an Android or iOS smartphone compatible with GuessWhat App
I cannot read English, Spanish, or Portuguese.
My child has autism and other psychiatric or neurological conditions.
Participant Groups
The study tests 'GuessWhat', a digital game therapeutic on smartphones designed to boost social skills in kids with ASD. It includes charades, emotion recognition games, and quizzes that families play following a set schedule.
2Treatment groups
Experimental Treatment
Active Control
Group I: Charades-based mobile digital therapeuticExperimental Treatment1 Intervention
The mobile app is a charades style game and app that engages parent and child in fluid social interaction where the parent must guess what the child is acting out based on the prompt shown on the phone screen. Participants will use their own personal phone to download the study app. Parents are asked to play with their child for 15 minutes 3-4 times per week for 8 weeks.
Group II: Treatment as UsualActive Control1 Intervention
Participants in control group will continue their Applied Behavior Analysis therapy as usual for 8 weeks, and then will be able to cross-over to the treatment condition at week 8.
Find a Clinic Near You
Research Locations NearbySelect from list below to view details:
Stanford UniversityStanford, CA
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Who Is Running the Clinical Trial?
Stanford UniversityLead Sponsor