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VR Concussion Education for Improving Concussion Reporting Practices
N/A
Recruiting
Led By Daniel H Daneshvar, MD, PhD
Research Sponsored by Piya Sorcar
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
at least 18 years of age
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 2 months
Awards & highlights
No Placebo-Only Group
Summary
This trial will compare 2D and 3D concussion education to see if more knowledge and empathy is gained, as well as increase the intent to report a concussion.
Who is the study for?
This trial is for health professions students and student-athletes at least 18 years old from Concordia University's Ann Arbor or Mequon campuses. It aims to assess their knowledge, attitudes, and practices regarding concussions.
What is being tested?
The study compares the effectiveness of concussion education delivered in two formats: traditional 2D versus immersive 3D Virtual Reality. Participants will be randomly assigned to one format and will receive CrashCourse Concussion Education and Brain Fly-Through.
What are the potential side effects?
While not typical with educational interventions, some individuals might experience discomfort or dizziness when using virtual reality equipment.
Eligibility Criteria
Inclusion Criteria
You may be eligible if you check “Yes” for the criteria belowSelect...
I am 18 years old or older.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ 2 months
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~2 months
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Change in the participant's knowledge, self-efficacy, and empathy surrounding concussions
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
2Treatment groups
Experimental Treatment
Active Control
Group I: 3D Concussion EducationExperimental Treatment1 Intervention
During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 3D (via a Virtual Reality headset). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.
Group II: 2D Concussion EducationActive Control1 Intervention
During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 2D (via a video on a laptop). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.
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Who is running the clinical trial?
Piya SorcarLead Sponsor
Concordia University WisconsinOTHER
4 Previous Clinical Trials
172 Total Patients Enrolled
Massachusetts General HospitalOTHER
3,015 Previous Clinical Trials
13,309,320 Total Patients Enrolled
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