~0 spots leftby Apr 2025

Tele-Rehabilitation for Concussion

Recruiting at 1 trial location
DR
Overseen byDavid R Howell, PhD
Age: 18 - 65
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Phase 1
Recruiting
Sponsor: University of Colorado, Denver
Disqualifiers: Moderate/severe TBI, Neurological disorder, others
No Placebo Group
Approved in 1 Jurisdiction

Trial Summary

What is the purpose of this trial?

The goal of this clinical trial is to examine the feasibility, utility, and efficacy of a smartphone-based assessment battery and remotely administered virtual Neuromuscular/Dual-Task (vNDT) intervention among healthy U.S. military service members and physically active young adults with a recent concussion.

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of the treatment Virtual Neuromuscular/Dual-Task Training for concussion?

Research shows that telerehabilitation, which includes virtual environments and multitasking, can help improve recovery in people with brain injuries. For example, a study found that a virtual rehabilitation program helped a person with head trauma improve balance and confidence, allowing them to return to full duty. This suggests that similar virtual treatments could be effective for concussions.12345

Is tele-rehabilitation generally safe for humans?

The available research suggests that tele-rehabilitation, including for conditions like traumatic brain injury and multiple sclerosis, is generally safe and can provide outcomes similar to traditional in-person rehabilitation. However, more large-scale studies are needed to fully establish its safety and effectiveness for routine use.25678

How is the treatment Virtual Neuromuscular/Dual-Task Training for concussion different from other treatments?

Virtual Neuromuscular/Dual-Task Training is unique because it uses a virtual environment to combine physical and cognitive exercises, allowing patients to practice tasks that challenge both their body and mind. This approach can be more accessible as it is delivered remotely, making it easier for patients to receive therapy without needing to travel to a clinic.12579

Research Team

DR

David R Howell, PhD

Principal Investigator

University of Colorado School of Medicine

Eligibility Criteria

This trial is for U.S. military members and active young adults aged 18-40 who've had a mild traumatic brain injury (TBI) or concussion recently, diagnosed by a physician. They must have been physically active before the injury and own a smartphone to download an app.

Inclusion Criteria

I have been diagnosed with a mild traumatic brain injury or concussion.
I am between 18 and 40 years old.
Confirmed MTBI diagnosis via VA/DOD guidelines at time of enrollment
See 2 more

Exclusion Criteria

Pre-injury neurological disorder
Abnormal brain imaging findings (if performed as a part of routine care)
I have had a moderate or severe traumatic brain injury.
See 1 more

Trial Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive the virtual Neuromuscular/Dual-Task Training (vNDTT) intervention for 8 weeks

8 weeks
Initial visit (virtual), ongoing virtual sessions

Follow-up

Participants are monitored for safety and effectiveness after treatment, including assessments of musculoskeletal injury rate and quality of life

3 months
Follow-up evaluation (virtual)

Treatment Details

Interventions

  • Virtual Neuromuscular/Dual-Task Training (Behavioral Intervention)
Trial OverviewThe study tests if using your smartphone for virtual Neuromuscular/Dual-Task training can help with recovery from mild TBI or concussion. It checks how practical and effective this remote rehab method is compared to usual care.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Virtual Neuromuscular/Dual-Task TrainingExperimental Treatment1 Intervention
The vNDTT strategy incorporates lower body strength exercises with landing stabilization focus. Exercises will begin after the initial study visit and last for 8 weeks.
Group II: Standard-of-careActive Control1 Intervention
Participants will be provided routine instructions related to physical activity and rehabilitation exercises

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Colorado, Denver

Lead Sponsor

Trials
1,842
Recruited
3,028,000+
Aviva Abosch profile image

Aviva Abosch

University of Colorado, Denver

Chief Medical Officer since 2019

MD

Uday B. Kompella profile image

Uday B. Kompella

University of Colorado, Denver

Chief Executive Officer since 2015

PhD in Pharmaceutical Sciences

Binghamton University

Collaborator

Trials
15
Recruited
2,900+

Brooke Army Medical Center

Collaborator

Trials
134
Recruited
28,100+

Col. Mark Stackle

Brooke Army Medical Center

Chief Executive Officer since 2024

MD

Col. Sean Hipp

Brooke Army Medical Center

Chief Medical Officer since 2024

MD

Findings from Research

A case study of a 41-year-old service member showed that traditional physical therapy alone was insufficient for recovery after head trauma, but incorporating a Computer Assisted Rehabilitation Environment significantly improved his vestibular function and walking speed.
After 6 weeks of this advanced therapy, the patient regained enough confidence and ability to return to full active duty, suggesting that virtual reality-based rehabilitation can be a safe and effective option for those needing to meet high performance standards.
Improvements in dizziness and imbalance results from using a multi disciplinary and multi sensory approach to Vestibular Physical Therapy - a case study.Gottshall, KR., Sessoms, PH.[2020]
Structured telephone-based interventions for adults with traumatic brain injury (TBI) showed positive effects on global functioning, posttraumatic symptoms, sleep quality, and depressive symptoms, with 4 out of 5 randomized controlled trials reporting significant improvements.
While the feasibility of Internet-based telerehabilitation was supported, the evidence for its efficacy remains inconclusive due to a lack of sufficient studies, highlighting the need for further research in this area.
Efficacy of Telerehabilitation for Adults With Traumatic Brain Injury: A Systematic Review.Ownsworth, T., Arnautovska, U., Beadle, E., et al.[2019]
The pilot study involving seven adults with chronic stroke demonstrated that a home-based telerehabilitation program significantly improved upper limb performance over 6 weeks of training, with participants training 5 days a week for 60 minutes each session.
In addition to physical improvements, there were indications of potential cognitive benefits, suggesting that telerehabilitation may enhance overall recovery in stroke patients.
Home-based telerehabilitation shows improved upper limb function in adults with chronic stroke: a pilot study.Langan, J., Delave, K., Phillips, L., et al.[2021]

References

Improvements in dizziness and imbalance results from using a multi disciplinary and multi sensory approach to Vestibular Physical Therapy - a case study. [2020]
Efficacy of Telerehabilitation for Adults With Traumatic Brain Injury: A Systematic Review. [2019]
Home-based telerehabilitation shows improved upper limb function in adults with chronic stroke: a pilot study. [2021]
Implementation and Adoption of Telerehabilitation for Treating Mild Traumatic Brain Injury. [2023]
Tele-Active Rehabilitation for adolescents with concussion: a feasibility study. [2022]
The status of telerehabilitation in neurological applications. [2018]
Clinical and methodological considerations in the application of telerehabilitation after traumatic brain injury: a commentary. [2015]
Telerehabilitation versus virtual reality supported task-oriented circuit therapy on upper limbs and trunk functions in patients with multiple sclerosis: A randomized controlled study. [2023]
Tele-rehabilitation service delivery journey from prototype to robust in-home use. [2022]