VR Games for Lazy Eye
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to determine if virtual reality (VR) games can improve vision in children with amblyopia, commonly known as "lazy eye." Researchers seek to find out if playing these VR games for about 25 minutes a day, six days a week, is more effective than wearing glasses alone. Children aged 5-17 with moderate to severe amblyopia, who have worn glasses for at least 16 weeks and have not received amblyopia treatment in the last two weeks, may be suitable candidates for this trial. Participants will initially continue with glasses alone, then incorporate Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games into their routine. As an unphased trial, this study provides a unique opportunity to explore innovative treatments that could enhance vision improvement strategies for children.
Will I have to stop taking my current medications?
The trial protocol does not specify whether you need to stop taking your current medications. It focuses on using glasses and virtual reality games for treatment.
What prior data suggests that these virtual reality games are safe for children with amblyopia?
Research has shown that virtual reality games, such as Vivid Vision Therapeutic games, offer a promising treatment for amblyopia, or "lazy eye." Studies have found that these games can enhance depth perception and speed up the brain's processing of visual information.
Regarding safety, several studies have examined VR games for treating amblyopia and found them generally well-tolerated. Significant harmful effects have not been reported, indicating that most users did not experience major negative reactions.
For those considering joining a clinical trial for this treatment, it is reassuring to know that VR games have been used in other studies without causing serious problems.12345Why are researchers excited about this trial?
Researchers are excited about the use of Vivid Vision Therapeutic Virtual Reality Games for treating lazy eye because it introduces an innovative approach compared to standard treatments like patching or atropine drops. Unlike these traditional methods, which focus on covering the stronger eye to encourage the weaker one to work harder, this VR-based treatment engages both eyes simultaneously through dichoptic stimulation, potentially enhancing visual processing and brain integration. Additionally, the interactive and engaging nature of virtual reality games could improve patient compliance and make the treatment experience more enjoyable, especially for children.
What evidence suggests that Vivid Vision Therapeutic Virtual Reality Games might be an effective treatment for amblyopia?
Research has shown that virtual reality games can improve vision in people with amblyopia, also known as lazy eye. These games enhance depth perception and speed up the brain's visual processing. In studies with adults, Vivid Vision's VR games led to clearer vision and better depth perception. In this trial, participants will experience both study conditions: one arm involves Therapeutic (Dichoptic) Virtual Reality Games plus continued optical correction, while the other involves optical correction alone. The games encourage the brain to focus more on the weaker eye, improving how well the eyes work together. Overall, these findings suggest that VR games might effectively treat amblyopia.26789
Are You a Good Fit for This Trial?
Children aged 5-17 with lazy eye (amblyopia) who haven't had treatment in the last 2 weeks. They must have moderate to severe amblyopia due to anisometropia or strabismus, and a stable vision with glasses if needed. Excluded are those with high myopia, seizure risks from light, simulator sickness, other serious eye issues, frequent double vision, Down syndrome or cerebral palsy, severe developmental delays that affect treatment adherence.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment Period 1
Participants receive continued optical correction (glasses) alone for 16 weeks
Treatment Period 2
Participants receive Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks plus continued optical correction
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games
Trial Overview
The study tests whether playing therapeutic virtual reality games for about 25 minutes daily is more effective than just wearing glasses for improving visual acuity and other aspects of vision in children with lazy eye over a period of 16 weeks. Each child will first continue their normal glasses wear then switch to including the VR games.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Active Control
Therapeutic (Dichoptic) Virtual Reality Games plus continued optical correction (16 weeks) (Each participant will complete both study conditions.)
Optical correction alone (16 weeks) (Each participant will complete both study conditions.)
Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games is already approved in United States, European Union, Canada for the following indications:
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
Find a Clinic Near You
Who Is Running the Clinical Trial?
Marjean Kulp
Lead Sponsor
Beta Sigma Kappa - College of Optometrists in Vision Development
Collaborator
VividVision
Collaborator
Published Research Related to This Trial
Citations
VR Games for Lazy Eye
Research suggests that using virtual reality games for treating amblyopia (lazy eye) can improve depth perception and visual processing speed.
Binocular Approaches in Amblyopia Treatment Based on ...
In a pilot study involving 17 adults aged 17-69 with anisometropic amblyopia, after 4 weeks of Vivid Vision® games played in twice-weekly ...
Virtual Reality Visual Training in an Adult Patient with ...
The use of virtual reality has shown potential for increasing visual acuity in adults with anisometropic amblyopia, with an associated improvement in stereopsis ...
VR Research
Vivid Vision's VR activities work to reduce cortical suppression and to improve vergence range and stereopsis ability. The methods utilized within Vivid ...
Novel Amblyopia Treatment With Virtual Reality Games
Is a 16-week course of amblyopia treatment using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approx. 25 min/day, 6 days/week more effective ...
Safety Evaluation in Healthy Adults of Motion-Based Virtual ...
Moreover, despite improvements in visual acuity by patch therapy, children with amblyopia often face difficulties with hand-eye coordination; ...
Safety Evaluation in Healthy Adults of Motion-Based Virtual ...
Several studies have already explored the therapeutic effects of VR games for amblyopia treatment [16-18]. Žiak et al [16] reported a 30% improvement in visual ...
VIRTUAL REALITY (VR) TREATMENT FOR AMBLYOPIA ( ...
There was no retrievable evidence on the cost or cost-effectiveness of VIVID® Vision VR treatment for amblyopia (lazy eye). However, various price or fees of VR ...
9.
bmcophthalmol.biomedcentral.com
bmcophthalmol.biomedcentral.com/articles/10.1186/s12886-023-02944-yStereoptic serious games as a visual rehabilitation tool for ...
Amblyopia is the most common developmental vision disorder in children. The initial treatment consists of refractive correction.
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