VR Games for Lazy Eye
Trial Summary
What is the purpose of this trial?
The goal of this study is to compare the change in amblyopic eye acuity between treatment periods in children with amblyopia, aged 5-17 years. The main question it aims to answer is: Is a 16-week course of amblyopia treatment using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approx. 25 min/day, 6 days/week more effective for improvement in amblyopic-eye VA, binocularity (stereoacuity, suppression, alignment), contrast sensitivity, attention, oculomotor function, visual-motor integration, and quality of life than 16 weeks of continued glasses alone? Participants will each serve as their own control and complete: Treatment period 1: Continued optical correction (glasses) alone for 16 weeks; Treatment period 2: Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks (approx. 25min/day, 6 days/week) plus continued optical correction
Will I have to stop taking my current medications?
The trial protocol does not specify whether you need to stop taking your current medications. It focuses on using glasses and virtual reality games for treatment.
What data supports the effectiveness of the treatment Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for lazy eye?
Research suggests that using virtual reality games for treating amblyopia (lazy eye) can improve depth perception and visual processing speed. Studies have shown that dichoptic video gaming, which presents different images to each eye, can enhance stereoacuity (3D vision) and reduce eye suppression, making it a promising alternative to traditional treatments.12345
Is the VR game treatment for lazy eye safe for humans?
How is the Vivid Vision Therapy treatment for lazy eye different from other treatments?
Eligibility Criteria
Children aged 5-17 with lazy eye (amblyopia) who haven't had treatment in the last 2 weeks. They must have moderate to severe amblyopia due to anisometropia or strabismus, and a stable vision with glasses if needed. Excluded are those with high myopia, seizure risks from light, simulator sickness, other serious eye issues, frequent double vision, Down syndrome or cerebral palsy, severe developmental delays that affect treatment adherence.Inclusion Criteria
Exclusion Criteria
Trial Timeline
Screening
Participants are screened for eligibility to participate in the trial
Treatment Period 1
Participants receive continued optical correction (glasses) alone for 16 weeks
Treatment Period 2
Participants receive Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks plus continued optical correction
Follow-up
Participants are monitored for safety and effectiveness after treatment
Treatment Details
Interventions
- Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games (Other)
Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games is already approved in United States, European Union, Canada, Australia for the following indications:
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems