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Virtual Reality Therapy for Social Anxiety Disorder

N/A
Recruiting
Led By Michelle G. Newman, Ph.D.
Research Sponsored by Penn State University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Currently not receiving treatment from a mental health professional
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up baseline, 6-month post-randomization
Awards & highlights

Study Summary

This trial is testing whether virtual reality videos can help people with social anxiety disorder overcome their phobias by providing a controlled environment to practice social behaviors.

Who is the study for?
This trial is for adults proficient in English with social anxiety disorder who are not currently under mental health treatment. Participants must be either students at Pennsylvania State University or community-dwelling adults interested in the study, and willing to seek treatment.Check my eligibility
What is being tested?
The trial tests if virtual reality exposure therapy using Pico Goblin VR headsets can help people with social anxiety by simulating social interactions. It compares this method against a waitlist control group to see if it's effective immediately and maintains benefits after 3-6 months.See study design
What are the potential side effects?
While not explicitly listed, potential side effects may include discomfort from wearing the VR headset, dizziness or nausea due to motion sickness from VR use, and possible temporary increase in anxiety symptoms.

Eligibility Criteria

Inclusion Criteria

You may be eligible if you check “Yes” for the criteria below
Select...
I am not currently seeing a mental health professional.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~baseline, 6-month-post-randomization
This trial's timeline: 3 weeks for screening, Varies for treatment, and baseline, 6-month-post-randomization for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Change from Baseline Job Interview Anxiety at 2-8-week-post-randomization
Change from Baseline Job Interview Anxiety at 3-month post-randomization
Change from Baseline Job Interview Anxiety at 6-month post-randomization
+3 more
Secondary outcome measures
Change from Baseline Depression Symptom Severity at 2-8-week-post-randomization
Mental Depression
Change from Baseline Depression Symptom Severity at 6-month-post-randomization
+3 more
Other outcome measures
Mental health disorder screening measures
Process measures
Treatment acceptability

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Virtual reality exposure therapyExperimental Treatment1 Intervention
Participants were allowed to choose one of two themes. For both themes, each scene was developed to be more anxiety-provoking as the VRE progressed. Greater anxiety-inducing scenes had interviewers and other actors who displayed less compassionate, friendly, humorous, and pleasant verbal and non-verbal behaviors and demeanors to elicit elevated anxiety (Carless & Imber, 2007). Also, a virtual therapist was embedded within the VRE. It functioned to coach the participant through each distinct scene by orienting and prompting them to the exposure therapy task(s), continually conveying core principles of exposure therapy, and repeating the instructions if the participant was not responsive within five seconds. Each scene started with a paused video, during which participants were oriented by the virtual therapist to the context.
Group II: Waiting listActive Control1 Intervention
Participants started treatment 2-4 weeks post-randomization.

Research Highlights

Information in this section is not a recommendation. We encourage patients to speak with their healthcare team when evaluating any treatment decision.
Mechanism Of Action
Side Effect Profile
Prior Approvals
Other Research
Exposure therapy, including Virtual Reality Exposure Therapy (VRET), is a common treatment for Social Anxiety Disorder (SAD) that works by gradually exposing patients to feared social situations in a controlled environment. VRET uses virtual scenarios to simulate real-life social interactions, allowing patients to practice and build confidence in a safe, repeatable setting. This approach helps reduce anxiety symptoms, improve social skills, and increase overall functioning in social situations, making it a practical and effective treatment for SAD patients.
Exposure Therapy With Personalized Real-Time Arousal Detection and Feedback to Alleviate Social Anxiety Symptoms in an Analogue Adult Sample: Pilot Proof-of-Concept Randomized Controlled Trial.

Find a Location

Who is running the clinical trial?

Penn State UniversityLead Sponsor
358 Previous Clinical Trials
126,003 Total Patients Enrolled
Limbix Health, Inc.Industry Sponsor
7 Previous Clinical Trials
684 Total Patients Enrolled
Michelle G. Newman, Ph.D.Principal Investigator - The Pennsylvania State University
Penn State University

Media Library

Virtual Reality Exposure Therapy Scripts Clinical Trial Eligibility Overview. Trial Name: NCT04850989 — N/A
Social Anxiety Disorder Research Study Groups: Virtual reality exposure therapy, Waiting list
Social Anxiety Disorder Clinical Trial 2023: Virtual Reality Exposure Therapy Scripts Highlights & Side Effects. Trial Name: NCT04850989 — N/A
Virtual Reality Exposure Therapy Scripts 2023 Treatment Timeline for Medical Study. Trial Name: NCT04850989 — N/A
~9 spots leftby Dec 2025