~12 spots leftby Apr 2026

Serious Game-based Intervention for Mild Cognitive Impairment

Recruiting at 1 trial location
HJ
JL
Overseen ByJuhyeon Lee, MS
Age: 18+
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Academic
Recruiting
Sponsor: University of Massachusetts, Amherst
Disqualifiers: Neurological disorders, Traumatic brain injury, Dementia, Major depression, others
No Placebo Group
Approved in 1 Jurisdiction

Trial Summary

What is the purpose of this trial?

This trial will test if playing Neuro-World games can help people with early memory and thinking problems by keeping their brains active and improving their memory and thinking skills.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It might be best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of the treatment Neuro-World Cognitive Training Games for mild cognitive impairment?

Research shows that serious games, like Neuro-World, can improve cognitive function in people with mild cognitive impairment. Studies found that similar game-based interventions led to better memory and attention, and participants found them engaging and useful.12345

Is the serious game-based intervention for mild cognitive impairment safe for humans?

The studies reviewed suggest that serious games, including Neuro-World, are generally safe for use in humans with mild cognitive impairment, as they have been well-received and show good usability without reported adverse effects.12467

How is the Neuro-World treatment different from other treatments for mild cognitive impairment?

Neuro-World is unique because it uses serious games, which are fun and engaging computer-based activities, to help improve cognitive function in people with mild cognitive impairment. Unlike traditional treatments, this approach leverages technology to maintain motivation and engagement, potentially offering broader benefits across different cognitive domains.458910

Research Team

SI

Sunghoon I Lee, PhD

Principal Investigator

University of Massachusetts, Amherst

Eligibility Criteria

This trial is for people over 55 with mild cognitive issues, scoring between 17 and 25 on the MoCA test. They must be able to use a computer for online games and assessments. It's not suitable for those with major depression, certain neurological conditions, severe hearing or vision loss, or significant arm impairments.

Inclusion Criteria

I am 55 years old or older.
Having a computer for online videoconferencing-based communication (necessary for online cognitive assessments)
Seventeen points or greater and smaller than twenty-six points on the Montreal Cognitive Assessment (MoCA)
See 1 more

Exclusion Criteria

I have been diagnosed with dementia.
Participation in any other therapist-supervised cognitive training
Confounding neurological and psychiatric disorders
See 6 more

Trial Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Intervention Period

Participants self-administer Neuro-World cognitive training games for 30 minutes a day, twice a week for 12 weeks in the home setting

12 weeks
24 phone calls (twice a week)

No-Intervention Period

Participants do not engage in any therapist-supervised cognitive therapies

12 weeks
24 phone calls (twice a week)

Follow-up

Participants are monitored for safety and effectiveness after the intervention

4 weeks

Treatment Details

Interventions

  • Neuro-World (Behavioural Intervention)
Trial OverviewThe study tests 'Neuro-World' cognitive training games designed to help brain function in patients with mild cognitive impairment. Participants will play these games at home and communicate via videoconferencing for assessments.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Game InterventionExperimental Treatment1 Intervention
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
Group II: No InterventionActive Control1 Intervention
Study participants do not engage in any cognitive training.

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Massachusetts, Amherst

Lead Sponsor

Trials
83
Recruited
3,474,000+

Rutgers, The State University of New Jersey

Collaborator

Trials
471
Recruited
81,700+

Université de Montréal

Collaborator

Trials
223
Recruited
104,000+

Findings from Research

Neuro-World, a set of six mobile games, allows individuals to self-assess their cognitive impairment levels, overcoming the barrier of needing trained therapists for traditional assessments.
The system can estimate Mini Mental State Examination (MMSE) scores with a high degree of accuracy (normalized root mean square error of 5.75%) and is responsive to changes in cognitive impairment over time, making it a promising tool for long-term monitoring.
Remote Assessment of Cognitive Impairment Level Based on Serious Mobile Game Performance: An Initial Proof of Concept.Jung, HT., Daneault, JF., Lee, H., et al.[2020]
The smart aging serious game (SASG) effectively assesses cognitive profiles in individuals with amnestic mild cognitive impairment (aMCI) and shows good usability even among those less familiar with technology, based on a study involving 36 aMCI and 107 healthy control subjects.
SASG demonstrated superior ability to detect hippocampal degeneration compared to traditional cognitive assessments, outperforming the Montreal cognitive assessment test (MoCA), indicating its potential as a digital biomarker for early dementia detection.
The Use of a Virtual Reality Platform for the Assessment of the Memory Decline and the Hippocampal Neural Injury in Subjects with Mild Cognitive Impairment: The Validity of Smart Aging Serious Game (SASG).Cabinio, M., Rossetto, F., Isernia, S., et al.[2020]
In a study involving 24 elderly individuals with mild cognitive impairment (MCI), those who participated in 12 sessions of cognitive rehabilitation training using the serious game Brain Talk™ showed significant improvements in cognitive function, as measured by the K-MMSE and K-MoCA assessments.
The improvements in cognitive scores were maintained even four weeks after the training, suggesting that home-based serious games can be an effective and safe intervention for enhancing cognitive abilities in older adults with MCI.
Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial.Lim, EH., Kim, DS., Won, YH., et al.[2023]

References

Remote Assessment of Cognitive Impairment Level Based on Serious Mobile Game Performance: An Initial Proof of Concept. [2020]
The Use of a Virtual Reality Platform for the Assessment of the Memory Decline and the Hippocampal Neural Injury in Subjects with Mild Cognitive Impairment: The Validity of Smart Aging Serious Game (SASG). [2020]
Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial. [2023]
Doctor, Should I Use Computer Games to Prevent Dementia? [2020]
Feasibility and Effects of Cognitive Training with the COGNIPLAT Game Platform in Elderly with Mild Cognitive Impairment: Pilot Randomized Controlled Trial. [2023]
Interactive video gaming compared with health education in older adults with mild cognitive impairment: a feasibility study. [2021]
'Kitchen and cooking,' a serious game for mild cognitive impairment and Alzheimer's disease: a pilot study. [2020]
Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel. [2020]
Nonimmersive Brain Gaming for Older Adults With Cognitive Impairment: A Scoping Review. [2021]
Diagnostic Validity of the Smart Aging Serious Game: An Innovative Tool for Digital Phenotyping of Mild Neurocognitive Disorder. [2021]