~16 spots leftby Feb 2026

Virtual Reality Therapy for Inflammatory Bowel Disease

SC
Overseen byShirley Cohen-Mekelburg, MD, MS
Age: 18+
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Academic
Recruiting
Sponsor: University of Michigan
Disqualifiers: Epilepsy, Vision loss, Cardiac conditions, others
No Placebo Group

Trial Summary

What is the purpose of this trial?

The research is studying virtual reality (VR)-directed brain-gut behavioral therapy (BGBT) as a pain treatment option for hospitalized patients with inflammatory bowel disease (IBD). This study is being done to learn if VR-directed BGBT is feasible and acceptable for patients with IBD in addressing pain in the hospital setting. The study hypothesizes that: * At least 75% of enrolled participants will complete the VR-directed BGBT inpatient program * Hospitalized patients with IBD will find VR-directed BGBT acceptable as a pain treatment option in the inpatient setting.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of the treatment Virtual Reality-Directed Brain Gut Behavioral Therapy for Inflammatory Bowel Disease?

Research shows that virtual reality (VR) can enhance therapy effectiveness and patient engagement in various conditions, such as improving mood in cancer patients and aiding cognitive-behavioral therapy for schizophrenia. This suggests that VR might also help in managing symptoms and improving the quality of life for those with Inflammatory Bowel Disease.12345

Is virtual reality therapy safe for use in humans?

Research on virtual reality-based biofeedback therapy, used for conditions like pain and anxiety, shows it is generally safe and well-accepted by participants, including children and adolescents. Participants often report high motivation and a positive user experience, with no significant safety concerns noted in the studies.678910

How is Virtual Reality-Directed Brain Gut Behavioral Treatment different from other treatments for inflammatory bowel disease?

Virtual Reality-Directed Brain Gut Behavioral Treatment is unique because it uses virtual reality (VR) to enhance the effectiveness of behavioral therapy, potentially improving patient engagement and outcomes by providing an immersive and interactive experience, unlike traditional treatments that do not incorporate VR technology.124511

Research Team

SC

Shirley Cohen-Mekelburg, MD, MS

Principal Investigator

University of Michigan

Eligibility Criteria

This trial is for hospitalized patients with Inflammatory Bowel Disease (IBD) who are interested in trying a new pain treatment. The study will test if a Virtual Reality (VR)-directed therapy can help manage their pain while they're in the hospital.

Inclusion Criteria

I have Inflammatory Bowel Disease and experience pain.
Hospitalized for management of IBD (inpatient medicine services at Michigan Medicine)

Exclusion Criteria

Patients that are currently pregnant
I do not have uncontrolled heart or brain conditions.
Patients with binocular vision loss
See 3 more

Trial Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants undergo VR-directed brain-gut behavioral therapy (BGBT) as a pain treatment option during hospitalization

3 days
Inpatient setting

Follow-up

Participants are monitored for acceptability and satisfaction with the VR-directed BGBT through interviews and scales

1 week
1 visit (virtual or in-person)

Treatment Details

Interventions

  • Virtual Reality (VR) -Directed Brain Gut Behavioral Treatment (BGBT) (Behavioural Intervention)
Trial OverviewThe intervention being studied is a VR-directed brain-gut behavioral therapy (BGBT). It's designed to see if using VR technology can be an effective way to treat pain for IBD patients during their hospital stay.
Participant Groups
1Treatment groups
Experimental Treatment
Group I: Virtual reality-directed BGBTExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Michigan

Lead Sponsor

Trials
1,891
Recruited
6,458,000+

Marschall S. Runge

University of Michigan

Chief Executive Officer since 2015

MD, PhD

Karen McConnell profile image

Karen McConnell

University of Michigan

Chief Medical Officer since 2020

MD

Findings from Research

In a randomized crossover trial involving 50 cancer patients undergoing chemotherapy, Virtual Reality (VR) significantly improved mood states compared to Guided Imagery (GI), indicating its potential as a beneficial intervention for emotional well-being during treatment.
The VR intervention also led to statistically significant improvements in biophysical parameters like blood pressure and heart rate, although it did not show effectiveness in reducing symptoms of nausea, pain, or feeling sick.
Effectiveness of Virtual Reality Vs Guided Imagery on mood changes in cancer patients receiving chemotherapy treatment: A crossover trial.Ioannou, A., Paikousis, L., Papastavrou, E., et al.[2022]
Combining cognitive behavioral therapy (CBT) with virtual reality-assisted therapy (VRT) showed significant improvements in symptoms for treatment-resistant schizophrenia patients, particularly in auditory hallucinations and depressive symptoms.
The study, involving 10 participants who had previously undergone CBT, suggests that the combination of CBT and VRT may have a synergistic effect, leading to greater improvements than either therapy alone.
Exploring the Benefits of Virtual Reality-Assisted Therapy Following Cognitive-Behavioral Therapy for Auditory Hallucinations in Patients with Treatment-Resistant Schizophrenia: A Proof of Concept.Dellazizzo, L., Potvin, S., Phraxayavong, K., et al.[2023]
Virtual reality (VR) has been shown to be an effective tool for managing acute pain, with 83% of the studies reviewed reporting decreased pain intensity when using VR compared to non-VR methods.
The effectiveness of VR in pain management is likely due to its ability to distract patients, highlighting the importance of creating immersive and engaging VR experiences to enhance therapeutic outcomes.
A Systematic Review of Virtual Reality Therapeutics for Acute Pain Management.Dreesmann, NJ., Su, H., Thompson, HJ.[2023]

References

Effectiveness of Virtual Reality Vs Guided Imagery on mood changes in cancer patients receiving chemotherapy treatment: A crossover trial. [2022]
Exploring the Benefits of Virtual Reality-Assisted Therapy Following Cognitive-Behavioral Therapy for Auditory Hallucinations in Patients with Treatment-Resistant Schizophrenia: A Proof of Concept. [2023]
A Systematic Review of Virtual Reality Therapeutics for Acute Pain Management. [2023]
Virtual reality cognitive-behavioural therapy versus cognitive-behavioural therapy for paranoid delusions: a study protocol for a single-blind multi-Centre randomised controlled superiority trial. [2021]
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke. [2019]
Testing virtual reality-based cue-exposure software: Which cue-elicited responses best discriminate between patients with eating disorders and healthy controls? [2020]
Promoting Emotional Well-being in Hospitalized Children and Adolescents With Virtual Reality: Usability and Acceptability of a Randomized Controlled Trial. [2021]
Dataset used to refine a treatment protocol of a biofeedback-based virtual reality intervention for pain and anxiety in children and adolescents undergoing surgery. [2023]
Feasibility and acceptability of perioperative application of biofeedback-based virtual reality versus active control for pain and anxiety in children and adolescents undergoing surgery: protocol for a pilot randomised controlled trial. [2023]
Virtual Reality Biofeedback in Health: A Scoping Review. [2022]
11.United Statespubmed.ncbi.nlm.nih.gov
Virtual Reality as a Clinical Tool for Pain Management. [2018]