~2 spots leftby Apr 2026

Engaging Visual Field Test for Pediatric Eye Examinations

Recruiting in Palo Alto (17 mi)
+1 other location
Age: < 18
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Academic
Recruiting
Sponsor: Nova Southeastern University
Disqualifiers: Previous VF test, Cognitive impairment, others
No Placebo Group

Trial Summary

What is the purpose of this trial?This trial aims to improve vision tests for young children by using a small screen with cartoon videos and voices. This approach helps keep children engaged, making the test results more reliable and aiding in better diagnosis and care for vision problems.
Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment involving cartoon video fixation target and cartoon character voice audio instructions during Humphrey perimetry for pediatric eye examinations?

Research shows that using engaging visual tasks, like animated characters, can help children maintain focus and improve the quality of eye measurements. Children enjoyed these tasks, which led to better pupil responses, suggesting that similar engaging methods could be effective during Humphrey perimetry.

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How is the treatment using cartoon video and audio instructions during Humphrey perimetry different from other treatments for pediatric eye examinations?

This treatment is unique because it uses engaging cartoon videos and character voices to hold children's attention during eye tests, making the experience more enjoyable and potentially improving test accuracy compared to traditional methods that may not capture children's interest as effectively.

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Eligibility Criteria

This trial is for children aged 5-8 who can complete vision tests and have been seen at Nova Southeastern University's The Eye Care Institute for possible glaucoma or optic nerve issues. They must understand English well and be able to communicate their responses.

Inclusion Criteria

Provide informed consent
I have been seen at Nova Southeastern University for possible glaucoma or optic nerve issues.
I can attend 2 study visits a week apart for vision field tests.
+1 more

Exclusion Criteria

I can understand and communicate about the study.
Unable to understand, read and speak English fluently
You have completed a visual field test using Humphrey static perimetry before.

Trial Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants undergo visual field testing using either the cartoon intervention or usual care procedures

1 week
2 visits (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

1 week

Participant Groups

The study is testing a new way to do vision tests using cartoon videos and character voices as instructions, hoping it will keep kids' attention better than the usual method. This could make the test results more reliable.
2Treatment groups
Experimental Treatment
Active Control
Group I: Cartoon InterventionExperimental Treatment1 Intervention
Cartoon video fixation target and cartoon character voice audio instructions during Humphrey perimetry
Group II: Usual CareActive Control1 Intervention
Usual care procedures for Humphrey perimetry in young children

Find a Clinic Near You

Research Locations NearbySelect from list below to view details:
Kids in Distress Clinic of The Eye Care InstituteFort Lauderdale, FL
The Eye Care InstituteFort Lauderdale, FL
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Who Is Running the Clinical Trial?

Nova Southeastern UniversityLead Sponsor

References

Maintaining fixation by children in a virtual reality version of pupil perimetry. [2023]The assessment of the visual field in young children continues to be a challenge. Children often do not sit still, fail to fixate stimuli for longer durations, and have limited verbal capacity to report visibility. Therefore, we introduced a head-mounted VR display with gazecontingent flicker pupil perimetry (VRgcFPP). We presented large flickering patches at different eccentricities and angles in the periphery to evoke pupillary oscillations, and three fixation stimulus conditions to determine best practices for optimal fixation and pupil response quality. A total of twenty children (3-11y) passively fixated a dot, counted the repeated appearance of an animated character (counting task), and watched an animated movie in separate trials of 80s each (20 patch locations, 4s per location). The results showed that gaze precision and accuracy did not differ significantly across the fixation conditions but pupil amplitudes were strongest for the dot and count task. The VR set-up appears to be an ideal apparatus for children to allow free range of movement, an engaging visual task, and reliable eye measurements. We recommend the use of the fixation counting task for pupil perimetry because children enjoyed it the most and it achieved strongest pupil responses.
Comparison of the effect of audiovisual and verbal instructions on patient performance while performing automated Humphrey visual field testing. [2023]To compare the effect of audiovisual and verbal instructions on patient performance while performing automated Humphrey visual field testing.
Development of a Pediatric Visual Field Test. [2022]We describe a pediatric visual field (VF) test based on a computer game where software and hardware combine to provide an enjoyable test experience.
Evaluation of Virtual Reality Perimetry and Standard Automated Perimetry in Normal Children. [2023]The Olleyes VisuALL-K is a pediatric videogame-based static threshold perimeter using a virtual reality headset. We determined normal threshold sensitivities for the 24-2 test locations using the virtual reality perimetry (VRP) and also tested patients on the Humphrey Field Analyzer (HFA). Patient satisfaction for the two instruments was compared.
A novel paediatric game-based visual-fields assessor. [2022]To determine the feasibility of using a computer game to measure visual fields in children.
Can Psychophysics Be Fun? Exploring the Feasibility of a Gamified Contrast Sensitivity Function Measure in Amblyopic Children Aged 4-9 Years. [2020]Routine assessments of the Contrast Sensitivity Function [CSF] could be useful for the diagnosis and monitoring of amblyopia. However, current CSF measures are not clinically practical, as they are too slow, too boring, and too uncomfortable to sustain a young child's interest. Here we assess the feasibility of a more gamified approach to CSF testing, in which a maximum likelihood psychophysical algorithm (QUEST+) is combined with a largely unconstrained user interface (no fixation target, head restraints, or discrete trials). Twenty-five amblyopes (strabismic, anisometropic, or mixed) aged 4.0-9.2 years performed the gamified CSF assessment monocularly (once per eye). The test required the child to "pop" (press) grating stimuli as they "bounced" around a tablet screen. Head tracking via the tablet's front-facing camera was used to adjust for variations in viewing distance post hoc. CSFs were fitted for each eye, and Area Under the CSF (AUCSF) computed as a summary measure of sensitivity. The results showed that AUCSF measurements were able to separate moderately and severely amblyopic eyes from fellow eyes (case-control effect), and to distinguish individuals with varying degrees of vision loss (dose effect). Even the youngest children exhibited no difficulties completing the test or comprehending what to do, and most children appeared to find the test genuinely enjoyable. Informal feedback from a focus group of older children was also positive, although potential shortcomings with the present design were identified. This feasibility study indicates that gamified, child-friendly vision assessments have promise as a future means of pediatric clinical assessment. Such measures could be particularly valuable for assessing children outside of conventional eye-care facilities (e.g., home-monitoring, school screening).
Feasibility and outcome of automated static perimetry in children using continuous light increment perimetry (CLIP) and fast threshold strategy. [2022]Visual field testing in children is always a challenge as testing is hampered by fatigue effects, easy distraction and lack of comprehension. For that reason new testing strategies for automated perimetry have mainly been evaluated on adults. We tested the feasibility and outcome of automated static perimetry in children in a standard clinical setting.