~19 spots leftby Apr 2026

Virtual Reality Cognitive Remediation for Psychosis

SG
SG
Overseen BySynthia Guimond, PhD
Age: 18 - 65
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Academic
Recruiting
Sponsor: The Royal Ottawa Mental Health Centre
Disqualifiers: Neurological disorders, Intellectual disability, Vision conditions, Seizures, others
No Placebo Group

Trial Summary

What is the purpose of this trial?

Individuals living with a psychotic disorder often experience changes to their thinking and social skills that can lead to challenges with work, school, relationships and living independently. One intervention to target these areas is cognitive remediation therapy, which can be delivered in virtual reality to help apply the skills and strategies learned to day-to-day life. Over the past few years, our team has co-developed a cognitive remediation program in virtual reality with healthcare professionals and people with lived experiences of psychosis. The current trial tests the feasibility and efficacy of this cognitive remediation program in virtual reality at improving thinking skills, social skills, and daily life functioning.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications, but you must not have changed your medication dosage, started a new medication, or stopped a medication in the month before joining the trial.

What data supports the effectiveness of the Virtual Reality Cognitive Remediation treatment for psychosis?

Research shows that virtual reality (VR) therapy can help reduce avoidance and distress in people with psychosis, particularly those with severe symptoms. VR-based interventions have also been found to improve cognitive impairments and social skills in patients with psychosis.12345

Is Virtual Reality Cognitive Remediation safe for humans?

The research does not provide specific safety data for Virtual Reality Cognitive Remediation, but it is generally considered acceptable and potentially effective for adults with psychosis.46789

How is the Virtual Reality Cognitive Remediation Program treatment different from other treatments for psychosis?

The Virtual Reality Cognitive Remediation Program is unique because it uses fully immersive virtual reality tools to enhance cognitive function in people with psychosis, offering an engaging and interactive experience that traditional therapies may not provide. This approach aims to improve cognitive and functional abilities by simulating real-life scenarios, which can be more effective in helping patients apply cognitive skills to daily life.4791011

Research Team

SG

Synthia Guimond, PhD

Principal Investigator

Royal Ottawa Mental Health Centre

Eligibility Criteria

This trial is for people aged 20-55 with a psychosis-spectrum disorder like schizophrenia, who speak English and have had stable medication doses for the past month. It's not suitable for those with cognitive impairments from other conditions, no smartphone, seizure history, severe eye/ear/balance issues, significant brain injury, intellectual disability or recent substance abuse.

Inclusion Criteria

I am between 20 and 55 years old.
Ability to read and speak English
Clinically stable with a total Positive And Negative Severity Symptoms score between 30 - 95
See 2 more

Exclusion Criteria

I have a history of seizures or epilepsy.
Vision conditions that cannot be corrected with contact lenses or glasses that can fit in the virtual reality goggles
I have a condition that affects my thinking or memory.
See 5 more

Trial Timeline

Screening

Participants are screened for eligibility to participate in the trial

2 weeks
2 visits (in-person)

Treatment

Participants undergo a six-week cognitive remediation program using virtual reality, with exercises and discussions.

6 weeks
12 visits (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment, including assessments at 1-week and 3-months post-intervention.

3 months
2 visits (in-person)

Long-term Follow-up

Participants complete additional assessments at 6-months post-intervention to evaluate long-term effects.

6 months

Treatment Details

Interventions

  • Active Control (Behavioral Intervention)
  • Virtual Reality Cognitive Remediation Program (Behavioral Intervention)
Trial OverviewThe study tests a virtual reality program designed to improve thinking and social skills in individuals with psychotic disorders. Participants will use VR as part of cognitive remediation therapy to see if it helps them better manage daily activities and relationships.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Cognitive RemediationExperimental Treatment1 Intervention
Group II: Active ControlActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

The Royal Ottawa Mental Health Centre

Lead Sponsor

Trials
24
Recruited
2,300+

Fonds de la Recherche en Santé du Québec

Collaborator

Trials
84
Recruited
46,700+

The Royal's Institute of Mental Health Research

Collaborator

Trials
8
Recruited
1,300+

Findings from Research

The automated VR therapy (gameChange) significantly reduced avoidance and distress in everyday situations for patients with psychosis compared to usual care alone, with notable improvements observed at 6 weeks after treatment.
The therapy was particularly effective for patients with severe agoraphobic avoidance, and it worked by reducing anxious thoughts and protective behaviors, showing promise for increasing access to psychological therapy for those struggling to leave their homes.
Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange): a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses.Freeman, D., Lambe, S., Kabir, T., et al.[2022]
Participants with psychosis reported significant improvements in managing agoraphobic avoidance after using gameChange VR therapy, particularly those with severe avoidance, highlighting its efficacy as a therapeutic tool.
The immersive VR scenarios allowed users to confront their anxieties in a safe environment, enabling them to learn new coping strategies and gradually apply these skills in real-world situations, suggesting a promising mechanism for anxiety reduction.
A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy.Bond, J., Kenny, A., Pinfold, V., et al.[2023]
The paper suggests that combining virtual/augmented reality (VR/AR) and brain-computer interfaces (BCI) could revolutionize the treatment of auditory verbal hallucinations (AVH) in schizophrenia, offering new non-pharmacological therapies.
It emphasizes the potential for creating a human-avatar symbiosis, which could enhance understanding and treatment of schizophrenia-related disorders, moving beyond traditional pharmacological approaches.
Human-Avatar Symbiosis for the Treatment of Auditory Verbal Hallucinations in Schizophrenia through Virtual/Augmented Reality and Brain-Computer Interfaces.Fernández-Caballero, A., Navarro, E., Fernández-Sotos, P., et al.[2020]

References

Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange): a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses. [2022]
A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy. [2023]
Human-Avatar Symbiosis for the Treatment of Auditory Verbal Hallucinations in Schizophrenia through Virtual/Augmented Reality and Brain-Computer Interfaces. [2020]
Fully Immersive Virtual Reality-Based Cognitive Remediation for Adults with Psychosocial Disabilities: A Systematic Scoping Review of Methods Intervention Gaps and Meta-Analysis of Published Effectiveness Studies. [2023]
Application of Immersive Virtual Reality for Assessment and Intervention in Psychosis: A Systematic Review. [2023]
Views of young people with psychosis on using virtual reality assisted therapy. A qualitative study. [2023]
The nuts and bolts of Cognitive Remediation: Exploring how different training components relate to cognitive and functional gains. [2022]
Computerized or manual? Long term effects of cognitive remediation on schizophrenia. [2022]
Evaluation of a new online cognitive remediation therapy (CIRCuiTSTM ) training for mental health professionals. [2023]
The Efficacy, Feasibility And Acceptability Of A Remotely Accessible Use Of CIRCuiTS, A Computerized Cognitive Remediation Therapy Program For Schizophrenia: A Pilot Study. [2022]
11.United Statespubmed.ncbi.nlm.nih.gov
Evaluation of a computer-assisted cognitive remediation program for young people with psychosis: A pilot study. [2022]