Virtual Reality Gaming for Rett Syndrome
Trial Summary
What is the purpose of this trial?
This trial uses special computer games with wristbands to help individuals with Rett syndrome move their arms and hands more independently. The wristbands track arm movements, allowing participants to control the games. The goal is to reduce repetitive hand movements and improve quality of life.
Do I need to stop my current medications for the trial?
The trial information does not specify whether you need to stop taking your current medications.
What data supports the effectiveness of the treatment Modified Virtual Reality Gaming, Virtual Reality Gaming, Computer-Based Gaming Therapy for Rett Syndrome?
Research shows that virtual reality and game-based therapies can improve motivation and engagement in rehabilitation for neurological conditions, and they have been used effectively in children with cerebral palsy and adults after strokes. These therapies provide repetitive, task-oriented training that can enhance learning and neuroplasticity (the brain's ability to reorganize itself), which may be beneficial for individuals with Rett Syndrome.12345
Is virtual reality gaming safe for use in humans?
How is the treatment 'Virtual Reality Gaming for Rett Syndrome' different from other treatments for this condition?
Virtual Reality Gaming for Rett Syndrome is unique because it uses interactive simulations to create engaging and realistic environments for active learning and rehabilitation, which can promote neuroplasticity (the brain's ability to reorganize itself) and sensory/motor practice, unlike traditional therapies that may not offer such immersive and motivating experiences.14789
Eligibility Criteria
This trial is for individuals with Rett Syndrome who understand cause and effect, can move their arms to control games, and have no other conditions affecting shoulder movement. It's open to participants from multiple countries and all US states.Inclusion Criteria
Exclusion Criteria
Trial Timeline
Pre-intervention
Participants undergo a pre-intervention phase to establish baseline measurements
Cause and Effect Training
Participants engage in a cause and effect training phase to prepare for the main intervention
Intervention
Participants engage in computer-based activities designed to improve arm use and reduce stereotypies
Post-intervention
Participants are assessed for changes in arm function and quality of life after the intervention
Follow-up
Participants are monitored for long-term effects of the intervention
Treatment Details
Interventions
- Modified Virtual Reality Gaming (Behavioral Intervention)
Find a Clinic Near You
Who Is Running the Clinical Trial?
Georgetown University
Lead Sponsor
International Rett Syndrome Foundation Rettsyndrome.org
Collaborator