Virtual Reality Therapy for Emotional Regulation in Youth
(VERVE Trial)
Trial Summary
What is the purpose of this trial?
This trial aims to test virtual reality video games as a way to help young people in the juvenile justice system manage their emotions. The games provide real-time feedback on the body's responses, teaching better emotional control. The goal is to see if this method is effective and well-received by the participants.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
What data supports the effectiveness of the treatment DEEP VR, DEEP-VR, Virtual Reality Game for Anxiety and Depression?
Research shows that virtual reality (VR) therapies can help reduce symptoms of anxiety and depression. A meta-analysis found VR therapies to be more effective than control conditions for these issues, and VR has been shown to be a practical and effective tool in treating social anxiety and aggressive behavior in children.12345
Is virtual reality therapy safe for treating emotional disorders in youth?
How does the treatment DEEP VR differ from other treatments for emotional regulation in youth?
DEEP VR is unique because it uses immersive virtual reality to help young people manage their emotions, offering a playful and engaging way to practice emotional regulation. Unlike traditional therapies, it provides a scalable and accessible solution that can be used remotely, making it easier for youth to access treatment.12456
Research Team
Ryan J Herringa, MD,PhD
Principal Investigator
University of Wisconsin, Madison
Eligibility Criteria
This trial is for youth aged 13-17 under juvenile justice supervision, who can read English and have a caregiver's consent. It's not for those with severe psychiatric conditions or discomfort with immersive experiences like VR.Inclusion Criteria
Exclusion Criteria
Trial Timeline
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants undergo up to 6 virtual-reality-based biofeedback sessions to improve emotional regulation
Follow-up
Participants are monitored for changes in physiological arousal and symptom severity after treatment
Treatment Details
Interventions
- DEEP VR (Behavioural Intervention)
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Wisconsin, Madison
Lead Sponsor
Robert Drape
University of Wisconsin, Madison
Chief Executive Officer since 2007
Executive MBA from the University of Wisconsin – Madison, Bachelor's degree in Biology from Augustana College (IL)
Dr. Ciara Barclay-Buchanan
University of Wisconsin, Madison
Chief Medical Officer since 2023
MD from Wayne State University School of Medicine
University of Toronto
Collaborator
Allison Brown
University of Toronto
Chief Medical Officer
PhD in Chemical Engineering from the University of Toronto
Michael Sefton
University of Toronto
Chief Executive Officer since 2017
PhD in Chemical Engineering from the University of Toronto and MIT
Radboud University Medical Center
Collaborator
Jacques Lemmens
Radboud University Medical Center
Chief Executive Officer since 2020
PhD in Organic Chemistry, University of Nijmegen
Louis Denis
Radboud University Medical Center
Chief Medical Officer
MD, Vrije Universiteit Brussel
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