Virtual Reality Vestibular Rehabilitation for Vestibular Disorders
(VRVR Trial)
Trial Summary
What is the purpose of this trial?
This trial uses a VR headset to help people with dizziness from vestibular disorders do specific exercises. The VR device shows visual scenes to make the exercises more comfortable and effective. The study aims to find the right amount of exercise needed to improve symptoms. Virtual reality-based therapy has been recently studied and shown to improve symptoms in patients with vestibular disorders.
Will I have to stop taking my current medications?
The trial excludes participants who are taking medications that affect the vestibular (balance-related) or oculomotor (eye movement-related) system, so you may need to stop taking such medications to participate.
What data supports the effectiveness of the treatment Virtual Reality Vestibular Rehabilitation for Vestibular Disorders?
Research shows that gaze stabilization exercises, a key part of vestibular rehabilitation, help improve balance and reduce dizziness in people with vestibular disorders. Studies also indicate that using virtual reality in these exercises can enhance their effectiveness, as seen in patients with vertigo who reported improved symptoms and satisfaction with virtual reality-based therapy.12345
Is Virtual Reality Vestibular Rehabilitation safe for humans?
How is the virtual reality vestibular rehabilitation treatment different from other treatments for vestibular disorders?
Research Team
Karen Goodman, DPT
Principal Investigator
The George Washington University
Eligibility Criteria
This trial is for people with dizziness due to vestibular disorders and healthy volunteers without dizziness. It's not for those with severe obesity, recent concussion, chronic kidney disease, heart issues, stroke history, or on certain medications affecting balance/eye movements.Inclusion Criteria
Exclusion Criteria
Trial Timeline
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants with Unilateral Vestibular Hypofunction (UVH) undergo a 4-week intervention, while those with Bilateral Vestibular Hypofunction (BVH) or post-concussion undergo a 12-week intervention. The intervention includes physical therapy visits and a home program of vestibular exercises using a virtual reality device.
Follow-up
Participants are monitored for safety and effectiveness after treatment, with assessments including vestibulo-ocular assessment, balance, and clinical functional outcome measures.
Healthy Control Assessment
Healthy control subjects are tested for one day to compare outcomes with those of participants with vestibular disorders.
Treatment Details
Interventions
- Gaze stabilization Exercises using Virtual Reality Device (Procedure)
- Gaze stabilization non-instrumented (Behavioral Intervention)
Find a Clinic Near You
Who Is Running the Clinical Trial?
George Washington University
Lead Sponsor
Jeffrey S. Akman
George Washington University
Chief Executive Officer since 2017
MD from Albert Einstein College of Medicine
Holly Miller
George Washington University
Chief Medical Officer since 2009
MD from Albert Einstein College of Medicine