~330 spots leftby Jun 2027

Serious Gaming for Nausea and Vomiting

Recruiting in Palo Alto (17 mi)
+1 other location
VL
Overseen byVictoria Loerzel, PhD
Age: 18+
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Academic
Recruiting
Sponsor: University of Central Florida
Disqualifiers: Previous cancer, End stage disease, others
No Placebo Group

Trial Summary

What is the purpose of this trial?

The purpose of this study is to examine the effectiveness of a technology-based intervention for managing nausea and vomiting in older adults with cancer. Participants will be randomized to either an intervention or control group. Outcomes such as symptom severity, quality of life, and resource use will be examined.

Do I need to stop my current medications to join the trial?

The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of the treatment eSSET-CINV for nausea and vomiting?

The research suggests that serious games can help older adults manage chemotherapy-induced nausea and vomiting by teaching them self-management strategies, which indicates that eSSET-CINV might be effective in a similar way.12345

Is the serious game treatment for nausea and vomiting safe for humans?

There is no specific safety data available for the serious game treatment for nausea and vomiting, but health-based games are generally considered low cost and can be deployed safely at the point of care. However, a robust evidence base for their safety and efficacy as clinical interventions is still lacking.678910

How is the eSSET-CINV treatment different from other treatments for nausea and vomiting?

The eSSET-CINV treatment is unique because it uses a serious game to help older adults manage chemotherapy-induced nausea and vomiting (CINV). This approach focuses on teaching and reinforcing self-management strategies through an interactive and engaging platform, which is different from traditional medication-based treatments.123511

Research Team

VL

Victoria Loerzel, PhD

Principal Investigator

University of Central Florida

Eligibility Criteria

This trial is for people aged 60 or older who have recently been diagnosed with cancer and are starting chemotherapy that's known to cause moderate to severe nausea and vomiting. They must be on a treatment cycle of 2, 3, or 4 weeks, speak English fluently, and have access to a telephone.

Inclusion Criteria

proficient in English
I am 60 years old or older.
I have recently been diagnosed with cancer.
See 3 more

Trial Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Chemotherapy Treatment

Participants receive chemotherapy treatment cycles, with the intervention group using a serious game for self-management of nausea and vomiting

12-24 weeks
6 cycles, every 2, 3, or 4 weeks

Follow-up

Participants are monitored for healthcare resource use, CINV severity, self-management behaviors, symptom severity, cognitive representation, and health-related quality of life

12-24 weeks

Treatment Details

Interventions

  • eSSET-CINV (Behavioral Intervention)
Trial OverviewThe study is testing 'eSSET-CINV', a technology-based intervention aimed at managing chemotherapy-induced nausea and vomiting in older adults. Participants will be randomly placed into either the group receiving this intervention or a control group not receiving it.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: InterventionExperimental Treatment1 Intervention
This intervention is a serious game which allows older adults under treatment for cancer to practice making self-care decisions for an avatar that is being sent home after their first chemotherapy treatment. This serious game is coupled with a discussion with the research assistant about choices related to managing nausea and vomiting at home
Group II: ControlActive Control1 Intervention
The control group will receive standard education related to managing nausea and vomiting and will have the opportunity to participate in the intervention at the end of the study

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Central Florida

Lead Sponsor

Trials
101
Recruited
1,191,000+

Dr. Michael Pape

University of Central Florida

Chief Executive Officer since 2015

PhD in Biochemistry from Purdue University, MBA from the University of Chicago Booth School of Business

Dr. James J. Hickman

University of Central Florida

Chief Medical Officer since 2020

MD from University of Central Florida College of Medicine

National Institute of Nursing Research (NINR)

Collaborator

Trials
623
Recruited
10,400,000+
Dr. Jessica Gill profile image

Dr. Jessica Gill

National Institute of Nursing Research (NINR)

Chief Medical Officer since 2023

PhD in Nursing from Johns Hopkins University

Dr. Shannon Zenk profile image

Dr. Shannon Zenk

National Institute of Nursing Research (NINR)

Chief Executive Officer since 2020

PhD in Urban Planning and Policy Development from Rutgers University

University of Miami

Collaborator

Trials
976
Recruited
423,000+
Sylvia Daunert profile image

Sylvia Daunert

University of Miami

Chief Executive Officer since 2011

PhD in Biochemistry and Molecular Biology, University of Kentucky

Bahar Motlagh profile image

Bahar Motlagh

University of Miami

Chief Medical Officer since 2021

PhD in Biomedical Engineering, Ecole Polytechnique Montreal

Orlando Health, Inc.

Collaborator

Trials
32
Recruited
15,100+

Findings from Research

In a study involving 80 adults aged 60 and older with newly diagnosed cancer, those using an electronic serious game reported more preventive behaviors against chemotherapy-induced nausea and vomiting (CINV) compared to a control group, who focused more on self-management strategies.
Participants found the serious game highly usable and acceptable, suggesting it could be an effective tool for oncology providers to help older adults manage treatment-related side effects at home.
Using Serious Games to Increase Prevention and Self-Management of Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer.Wochna Loerzel, V., Clochesy, JM., Geddie, PI.[2021]
A community advisory board of older adults and caregivers was crucial in developing a serious game aimed at helping manage chemotherapy-induced nausea and vomiting (CINV), ensuring the game's content was relevant and reflective of their real experiences.
The formative evaluation process highlighted the importance of older adults' perspectives in creating educational tools, suggesting that serious gaming could effectively enhance symptom self-management education for this age group, which traditional methods may not adequately address.
Using a community advisory board to develop a serious game for older adults undergoing treatment for cancer.Loerzel, V., Clochesy, J., Geddie, P.[2019]
Over 80% of participants experienced nausea, disorientation, or oculomotor disturbances after using immersive virtual environment technology for 15 to 60 minutes, indicating a high risk of adverse effects.
12.9% of participants had to stop their exposure early due to these adverse effects, suggesting that designers can improve user safety by limiting exposure time and simplifying navigational controls.
What to expect from immersive virtual environment exposure: influences of gender, body mass index, and past experience.Stanney, KM., Hale, KS., Nahmens, I., et al.[2017]

References

Using Serious Games to Increase Prevention and Self-Management of Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer. [2021]
Using a community advisory board to develop a serious game for older adults undergoing treatment for cancer. [2019]
Motion sickness, console video games, and head-mounted displays. [2017]
What to expect from immersive virtual environment exposure: influences of gender, body mass index, and past experience. [2017]
Development and validation of the pediatric nausea assessment tool for use in children receiving antineoplastic agents. [2022]
Nurseped: educational technology for safety in the management of intravenous antibiotics in pediatrics. [2023]
Schisto and Ladders version 2: a health educational board game to support compliance with school-based mass drug administration with praziquantel - a pilot study. [2021]
Development and evaluation of a serious game to support learning among pharmacy and nursing students. [2021]
Education on Preventing Early Childhood Injuries Using a Video Game: The VirtualSafeHome Platform. [2023]
10.United Statespubmed.ncbi.nlm.nih.gov
Precision gaming for health: Computer games as digital medicine. [2019]
11.United Statespubmed.ncbi.nlm.nih.gov
The Impact of a Novel Gaming Reinforcement System on Oral Intake Outcomes in Pediatric Feeding Therapy: A Single Case Study. [2020]