~64 spots leftby Jan 2026

Virtual Reality Therapy for Gastrointestinal Cancer Pain

BS
SI
Overseen byScott Irwin, MD, PhD
Age: 18+
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Academic
Recruiting
Sponsor: Cedars-Sinai Medical Center
Disqualifiers: Seizures, Visual impairments, Cognitive impairment, others
No Placebo Group
Approved in 1 Jurisdiction

Trial Summary

What is the purpose of this trial?

Patients with digestive tract malignancy often experience severe and unremitting abdominal pain that negatively affects physical, emotional, and social function, as well as health related quality of life (HRQOL). Therapeutic virtual reality (VR) has emerged as a promising and evidence-based treatment modality for cancer pain. Users of VR wear a pair of goggles with a close-proximity screen in front of the eyes that creates a sensation of being transported into lifelike, three-dimensional worlds. To date, VR has been limited to short-term clinical trials for cancer pain. Moreover, limited research exists on theory-based VR modalities beyond mere distraction, such as VR that employs acceptance and commitment therapy (ACT) with components of biofeedback and mindfulness. To bridge these gaps, this study seeks to: (1) assess the impact of immersive VR on patient-reported outcomes (PROs), including pain, activity metrics, and opioid use among patients with visceral pain from a digestive tract malignancy; (2) assess differences in PROs, activity metrics, and opioid use between skills-based VR therapy vs. distraction VR therapy; and (3) determine patient-level predictors of VR treatment response in visceral cancer pain. To address these aims, the study will measure PROs and opioid use in 360 patients randomized among 3 groups and follow them for 60 days after enrollment: (1) an enhanced VR group receiving skills-based VR; (2) a distraction-based VR group receiving patient-selected VR videos; and (3) a VR sham control group using a VR headset with 2-D content. The results will inform best practices for the implementation of VR for visceral cancer pain management and guide selection of patient-tailored experiences.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. However, it does mention that the study will measure opioid use, so you might be able to continue your current pain management medications.

What data supports the effectiveness of the treatment Virtual Reality Therapy for managing pain in gastrointestinal cancer patients?

Research shows that virtual reality (VR) can help reduce pain and anxiety in cancer patients, including those undergoing medical procedures and chemotherapy. Studies have found that VR-based interventions significantly improve symptoms like pain, anxiety, and depression, suggesting it could be a helpful tool for managing cancer-related symptoms.12345

Is Virtual Reality Therapy safe for humans?

There is no specific safety data on Virtual Reality Therapy for gastrointestinal cancer pain, but VR therapy has been generally considered safe in other contexts, with some users experiencing mild side effects like dizziness or nausea.678910

How is virtual reality treatment different from other treatments for gastrointestinal cancer pain?

Virtual reality treatment is unique because it immerses patients in a multisensory experience to relieve pain, unlike traditional medications that may have side effects or only partially relieve symptoms. This non-drug approach allows patients to self-practice pain management techniques in a standardized way, offering a novel solution for chronic pain management.1112131415

Research Team

BS

Brennan Spiegel, MD, MSHS

Principal Investigator

Cedars-Sinai Medical Center

SI

Scott Irwin, MD, PhD

Principal Investigator

Cedars-Sinai Medical Center

Eligibility Criteria

This trial is for adults with certain types of digestive tract cancers (like colon, liver, or stomach cancer) who are not planning surgery soon and have significant pain. They must be able to read/write in English and score high on a specific pain scale. People can't join if they have seizures, severe visual impairments, cognitive issues that affect understanding the study, brain metastases, or a life expectancy less than 3 months.

Inclusion Criteria

Ability to read and write in English
My cancer type is one of the following: adenocarcinoma, squamous cell, neuroendocrine, or mesenchymal.
My cancer is in the digestive system and surgery isn't planned.
See 1 more

Exclusion Criteria

I don't have seizures, facial injuries, or visual problems that prevent using VR.
I can think and understand well enough to follow study instructions.
My cancer has spread to my brain.
See 1 more

Trial Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants are randomized into three groups to receive either skills-based VR therapy, distraction VR therapy, or sham VR for pain management. They will use the VR headset daily for four weeks.

4 weeks
Weekly virtual check-ins

Follow-up

Participants are monitored for safety and effectiveness after treatment, with assessments of patient-reported outcomes, opioid use, and other metrics.

60 days
Weekly virtual assessments

Long-term monitoring

Participants continue to be monitored for changes in pain management and quality of life metrics.

Additional 30 days

Treatment Details

Interventions

  • Virtual Reality (Behavioural Intervention)
Trial OverviewThe trial tests how virtual reality (VR) affects patient-reported outcomes like pain levels and opioid use in patients with visceral cancer pain. It compares three groups: one using VR with skills training; another using VR for distraction; and a control group watching 2-D content on VR headsets.
Participant Groups
3Treatment groups
Experimental Treatment
Placebo Group
Group I: Virtual Reality Program BExperimental Treatment1 Intervention
This arm will include software that provides immersive distraction based content for pain reduction.
Group II: Virtual Reality Program AExperimental Treatment1 Intervention
This arm will include software that provides immersive skills-based content for pain reduction.
Group III: Virtual Reality Program CPlacebo Group1 Intervention
This arm will include software that provides nonimmersive distraction based content for pain reduction.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Cedars-Sinai Medical Center

Lead Sponsor

Trials
523
Recruited
165,000+
David E. Cohen profile image

David E. Cohen

Cedars-Sinai Medical Center

Chief Medical Officer

MD and PhD in Physiology and Biophysics from Harvard University

Peter L. Slavin profile image

Peter L. Slavin

Cedars-Sinai Medical Center

Chief Executive Officer

MD from Harvard Medical School, MBA from Harvard Business School

National Cancer Institute (NCI)

Collaborator

Trials
14,080
Recruited
41,180,000+
Dr. Douglas R. Lowy profile image

Dr. Douglas R. Lowy

National Cancer Institute (NCI)

Chief Executive Officer since 2023

MD from New York University School of Medicine

Dr. Monica Bertagnolli profile image

Dr. Monica Bertagnolli

National Cancer Institute (NCI)

Chief Medical Officer since 2022

MD from Harvard Medical School

Findings from Research

Virtual reality (VR) technology in medicine allows for repeated practice of medical procedures and offers diverse experiences with virtual organs, enhancing both learning and evaluation of clinical skills.
In clinical oncology, VR can simulate surgeries, aid in cancer diagnosis, improve patient education, and even help manage the psychological stress of cancer patients, showcasing its potential in palliative care.
Virtual reality for palliative medicine.Oyama, H.[2004]
A study involving 14 advanced cancer patients using immersive virtual reality (VR) at home over 4 days showed significant short-term improvements in symptoms like pain, anxiety, and depression immediately after VR sessions, despite no significant changes in overall scores from day one to day four.
The use of VR as a complementary therapy suggests potential benefits for managing psychological and physical symptoms in cancer patients, indicating it could be a valuable tool in palliative care settings.
Virtual Reality in Home Palliative Care: Brief Report on the Effect on Cancer-Related Symptomatology.Moscato, S., Sichi, V., Giannelli, A., et al.[2021]
A systematic review of nine studies on the use of immersive virtual reality (VR) for pain and anxiety management in cancer patients showed a trend towards improvement, but only two studies demonstrated statistically significant results.
The current evidence is inconclusive due to methodological limitations and small sample sizes, highlighting the need for further research to better understand the effectiveness of VR in this context.
Effect of Virtual Reality Therapy in Reducing Pain and Anxiety for Cancer-Related Medical Procedures: A Systematic Narrative Review.Chow, H., Hon, J., Chua, W., et al.[2021]

References

Virtual reality for palliative medicine. [2004]
Virtual Reality in Home Palliative Care: Brief Report on the Effect on Cancer-Related Symptomatology. [2021]
Effect of Virtual Reality Therapy in Reducing Pain and Anxiety for Cancer-Related Medical Procedures: A Systematic Narrative Review. [2021]
Meta-Analysis of the Efficacy of Virtual Reality-Based Interventions in Cancer-Related Symptom Management. [2020]
Virtual reality for improving pain and pain-related symptoms in patients with advanced stage colorectal cancer: A pilot trial to test feasibility and acceptability. [2022]
Radiation Therapy Pain Management: Prevalence of Symptoms and Effectiveness of Treatment Options. [2020]
Prevalence of patient-reported gastrointestinal symptoms and agreement with clinician toxicity assessments in radiation therapy for anal cancer. [2020]
Online monitoring of patient self-reported adverse events in early phase clinical trials: Views from patients, clinicians, and trial staff. [2021]
Pharmacologic Pain Management: What Radiation Oncologists Should Know. [2023]
The experience of pain and anxiety in rectal cancer patients during high-dose-rate brachytherapy. [2021]
11.United Statespubmed.ncbi.nlm.nih.gov
Virtual Reality: A New Treatment Paradigm for Disorders of Gut-Brain Interaction? [2023]
12.United Statespubmed.ncbi.nlm.nih.gov
Virtual Reality Improves Symptoms of Functional Dyspepsia: Results of a Randomized, Double-Blind, Sham-Controlled, Pilot Study. [2023]
13.United Statespubmed.ncbi.nlm.nih.gov
Qualitative Validation of a Novel VR Program for Irritable Bowel Syndrome: A VR1 Study. [2022]
Noninvasive vagal nerve stimulation for gastroenterology pain disorders. [2022]
Basic and clinical aspects of visceral sensation: transmission in the CNS. [2022]