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Behavioral Intervention

Attention Bias Modification for Depression

Phase < 1
Waitlist Available
Led By Christopher G Beevers, Ph.D
Research Sponsored by University of Texas at Austin
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up baseline, weeks 1-4 (acute period), weeks 12-28 (follow-up period)

Summary

This trial aims to compare two different treatments for depression in adults. The first aim is to see if a gamified treatment is more effective than a sham treatment. The second aim is to show that gam

Who is the study for?
This trial is for adults with symptoms of depression. Participants will be asked to fill out questionnaires, do eye-tracking tasks, and undergo interviews by clinicians. Details on specific inclusion or exclusion criteria are not provided.
What is being tested?
The study tests two types of Attention Bias Modification (ABM) treatments: a gamified version and the traditional one, against a sham (inactive) treatment. It aims to see which ABM method is more effective at improving depression symptoms and how long the effects last.
What are the potential side effects?
Potential side effects are not specified in this summary but generally, ABM interventions have minimal risks as they involve computer-based tasks designed to train attention patterns.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~baseline, weeks 1-4 (acute period), weeks 12-28 (follow-up period)
This trial's timeline: 3 weeks for screening, Varies for treatment, and baseline, weeks 1-4 (acute period), weeks 12-28 (follow-up period) for reporting.

Treatment Details

Study Objectives

Study objectives can provide a clearer picture of what you can expect from a treatment.
Primary study objectives
QIDS (Quick Inventory of Depression Symptoms) SR-16
Secondary study objectives
Generalized Anxiety Disorder (GAD-7)
Hamilton Depression Rating Scale (HAM-D)
Perseverative Thinking Questionnaire (PTQ)
+2 more

Trial Design

3Treatment groups
Experimental Treatment
Active Control
Placebo Group
Group I: Gamified Attention Bias ModificationExperimental Treatment1 Intervention
This ABM variant will be completed on participants' mobile devices (iOS or Android). During app use, they will be presented with sad-happy stimulus pairs followed by target probes (tracing a path) always appearing at the happy stimulus location.
Group II: Traditional Attention Bias ModificationActive Control1 Intervention
This ABM variant is a web-based program delivered to participants via a computer. It presents pairs of stimuli to the right and left visual fields from two stimulus categories: sad or neutral facial expressions from the Pictures of Facial Affect (POFA) collection and dysphoric or neutral scenes from or from the International Affective Picture System (IAPS) collection.
Group III: Sham Attention Bias ModificationPlacebo Group1 Intervention
Sham and traditional ABM interventions will be identical in all respects with one critical exception. For sham ABM, after stimuli offset the target will appear with equal probability (50%) in the location of the neutral or the dysphoric stimulus.
Treatment
First Studied
Drug Approval Stage
How many patients have taken this drug
Gamified Attention Bias Modification
2023
N/A
~110

Find a Location

Who is running the clinical trial?

University of Texas at AustinLead Sponsor
378 Previous Clinical Trials
86,005 Total Patients Enrolled
33 Trials studying Depression
4,722 Patients Enrolled for Depression
Arcade TherapeuticsUNKNOWN
Christopher G Beevers, Ph.DPrincipal InvestigatorUT Austin
Christopher G Beevers, PhDPrincipal InvestigatorUT Austin
2 Previous Clinical Trials
577 Total Patients Enrolled
2 Trials studying Depression
577 Patients Enrolled for Depression
~400 spots leftby Mar 2028