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Tablet-Based Cognitive Games for Mild Cognitive Impairment
N/A
Waitlist Available
Led By John Puxty, MD
Research Sponsored by Queen's University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 8 weeks
Awards & highlights
No Placebo-Only Group
Summary
This trial will test whether a tablet game can improve memory and thinking skills in seniors with mild cognitive impairment, compared to tablet puzzles.
Who is the study for?
This trial is for older adults, aged 60 or above, with mild cognitive impairment. Participants must be able to use a tablet and have good vision and hearing (with aids if needed), speak English fluently, have access to a tablet for 8 weeks, and a study partner who can monitor their game play. Those on new cognitive medications or familiar with the games being tested cannot join.
What is being tested?
The study aims to see if playing a role-playing game on a tablet helps improve thinking skills better than doing word or image puzzles on the same device in older adults with mild brain function issues. It also looks at which activity keeps participants more engaged over an eight-week period.
What are the potential side effects?
Since this trial involves non-invasive activities like playing games on tablets, there are no direct medical side effects expected from participation. However, individuals may experience eye strain or minor physical discomfort from prolonged use of digital devices.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ 8 weeks
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~8 weeks
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
attention
deductive reasoning
planning
+8 moreSecondary study objectives
engagement
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
2Treatment groups
Experimental Treatment
Active Control
Group I: FarmVilleExperimental Treatment1 Intervention
tablet (iPad or android) based role-playing game (FarmVille)
Group II: puzzle gamesActive Control1 Intervention
selection of tablet (iPad or android) based word puzzles (Word Search Ultimate and Word Cookies) and image puzzles (Flow Free and Jigsaw HD)
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Who is running the clinical trial?
Queen's UniversityLead Sponsor
373 Previous Clinical Trials
124,024 Total Patients Enrolled
John PuxtyLead Sponsor
John Puxty, MDPrincipal InvestigatorProvidence Care Hospital
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Eligibility Criteria:
This trial includes the following eligibility criteria:- I can use an iPad's touch screen without help.I started memory medication within the last 3 months.I am 60 years old or older.My hearing and vision are normal or corrected to normal.
Research Study Groups:
This trial has the following groups:- Group 1: FarmVille
- Group 2: puzzle games
Awards:
This trial has 1 awards, including:- No Placebo-Only Group - All patients enrolled in this study will receive some form of active treatment.
Timeline:
This trial has the following timeline:- Screening: It may take up to 3 Weeks to process to see if you qualify in this trial.
- Treatment: The duration you will receive the treatment varies.
- Follow Ups: You may be asked to continue sharing information regarding the trial for 6 Months after you stop receiving the treatment.
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