~120 spots leftby Sep 2026

Virtual Reality for Musculoskeletal Pain

Recruiting in Palo Alto (17 mi)
Maimonides Medical Center
Overseen bySergey Motov, MD
Age: 65+
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Academic
Recruiting
Sponsor: Antonios Likourezos
Disqualifiers: Epilepsy, Seizure disorder, Vertigo, others
Stay on Your Current Meds
No Placebo Group
Approved in 1 Jurisdiction

Trial Summary

What is the purpose of this trial?

The proposed Virtual Reality as an Adjunct to Pain Management for Geriatric Patients in the ED (VRAP-ED) project will take place in the Emergency Medicine Department at Maimonides Medical Center. It seeks to enhance the analgesic practices for geriatric patients with acute painful conditions in the emergency setting. Although virtual reality (VR) has demonstrated effectiveness in reducing pain and anxiety in various clinical settings for juveniles and adults, the analgesic efficacy of VR for geriatric ED patients lacks established data. The project will use a geriatric-focused VR platform. The project intends to improve pain management for almost 200 geriatric patients by evaluating the effectiveness of virtual reality (VR) in reducing pain and its impact on anxiety \& stress reduction. The research project will conduct a randomized clinical trial to investigate the analgesic efficacy and impact on anxiety \& stress by using VR as an adjunct to the standard of care (SOC) for pain management in elderly patients presenting to the ED with acute musculoskeletal pain. This will be investigated through a prospective, randomized, non-blinded clinical trial conducted over two years. Eligible patients will be randomly assigned to either the control (SOC) or intervention (SOC+VR) groups. The expected outcomes of this research study will provide insight into the feasibility of using VR in a busy emergency setting for one of the most commonly encountered painful syndromes and to assess the analgesic efficacy as well as the satisfaction of VR application by both patients and ED clinicians.

How does this treatment differ from other treatments for musculoskeletal pain?

Virtual Reality (VR) treatment for musculoskeletal pain is unique because it offers a non-invasive, immersive experience that can distract patients from pain, promote cognitive behavioral changes, and enhance joint mobility. Unlike traditional treatments, VR can be used both in clinical and home settings, providing an engaging and interactive platform that may improve adherence to therapy.1234

Research Team

Maimonides Medical Center

Sergey Motov, MD

Principal Investigator

Maimonides Medical Center

Eligibility Criteria

This trial is for geriatric patients aged 65 or older in the emergency department with acute non-traumatic musculoskeletal pain, scoring at least a 4 on the pain scale. Participants must understand the study and be alert. They should require parenteral analgesia as determined by their doctor and be able to complete assessments.

Inclusion Criteria

Emergency Medicine patients
Comprehension of informed consent process and study related content
I have a painful condition in my muscles or bones not caused by injury.
See 5 more

Exclusion Criteria

I have a seizure disorder.
Motion sickness
I am experiencing changes in my thinking or awareness.
See 7 more

Trial Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants receive either Standard of Care (SOC) or SOC plus Virtual Reality (VR) therapy for pain management

2 hours
1 visit (in-person)

Follow-up

Participants are monitored for pain reduction, anxiety, stress, and adverse effects

2 hours
1 visit (in-person)

Treatment Details

Interventions

  • Virtual Reality (Behavioural Intervention)
Trial OverviewThe trial is testing if adding Virtual Reality (VR) to standard care can better manage pain for elderly emergency department patients compared to standard care alone. It's a randomized study where participants are put into either the control group receiving only standard care or an intervention group getting VR plus standard care.
Participant Groups
2Treatment groups
Active Control
Group I: Standard of Care (SOC)Active Control1 Intervention
Analgesia as determined by the treating physician
Group II: Virtual Reality (VR) + Standard of Care (SOC)Active Control1 Intervention
Analgesia as determined by the treating physician and Virtual Reality experience that will use a geriatric-focused VR platform that has age appropriate VR content and will run for approximately 5-10 minutes

Find a Clinic Near You

Research Locations NearbySelect from list below to view details:
Maimonides Medical CenterBrooklyn, NY
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Who Is Running the Clinical Trial?

Antonios Likourezos

Lead Sponsor

Trials
41
Patients Recruited
8,600+

Findings from Research

A Scoping Review of The Efficacy of Virtual Reality and Exergaming on Patients of Musculoskeletal System Disorder.Lin, HT., Li, YI., Hu, WP., et al.[2020]
[Use of Virtual Reality as a Component of Acute and Chronic Pain Treatment].Lindner, S., Latoschik, ME., Rittner, H.[2020]
Physiotherapist beliefs and perspectives on virtual reality-supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocol.Brady, N., Lewis, J., McCreesh, K., et al.[2022]
Use and efficacy of virtual, augmented, or mixed reality technology for chronic pain: a systematic review.Matthie, NS., Giordano, NA., Jenerette, CM., et al.[2023]

References

A Scoping Review of The Efficacy of Virtual Reality and Exergaming on Patients of Musculoskeletal System Disorder. [2020]
[Use of Virtual Reality as a Component of Acute and Chronic Pain Treatment]. [2020]
Physiotherapist beliefs and perspectives on virtual reality-supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocol. [2022]
Use and efficacy of virtual, augmented, or mixed reality technology for chronic pain: a systematic review. [2023]