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Virtual Reality for Substance Use Disorders (RENTS Trial)
N/A
Recruiting
Led By Brandon G Oberlin, PhD
Research Sponsored by Indiana University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up study day visit; 30-day follow-up visit; 6-month follow-up visit.
Summary
This trial uses virtual reality technology to help people in early recovery from stimulant addiction. The VR sessions aim to reduce drug use by promoting positive future thinking and encouraging delayed gratification.
Who is the study for?
This trial is for adults over 18 who have been abstinent from stimulants for at least 14 days but no more than 6 months, are committed to recovery, and can understand English. They must be outpatients possibly taking psychotropic drugs for substance use disorder-related issues and sober from drugs/alcohol for at least 24 hours before study visits.
What is being tested?
Researchers are testing a virtual reality intervention to see if it helps people with stimulant use disorders by reducing their drug use days, increasing abstinence periods, boosting future self-identification, enhancing the ability to wait for rewards, and improving perspective on the future.
What are the potential side effects?
Since this trial involves virtual reality technology rather than medication or invasive procedures, side effects may include discomfort like dizziness or nausea related to VR usage but are generally expected to be minimal.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ study day visit; 30-day follow-up visit; 6-month follow-up visit.
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~study day visit; 30-day follow-up visit; 6-month follow-up visit.
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Delayed Reward Preference
Future Self-identification
Future Time Perspective
+3 moreTrial Design
2Treatment groups
Experimental Treatment
Placebo Group
Group I: Virtual RealityExperimental Treatment1 Intervention
Participants in this arm will receive the following interventions:
Virtual Reality Park Virtual Reality Avatar
Group II: Treatment As UsualPlacebo Group1 Intervention
Participants in this arm will receive the following interventions:
Virtual Reality Park
Treatment
First Studied
Drug Approval Stage
How many patients have taken this drug
Virtual Reality
2017
Completed Phase 3
~1580
Research Highlights
Information in this section is not a recommendation. We encourage patients to speak with their healthcare team when evaluating any treatment decision.Mechanism Of Action
Side Effect Profile
Prior Approvals
Other Research
Common treatments for Substance Use Disorder (SUD) often involve behavioral modification therapies, such as Cognitive-Behavioral Therapy (CBT) and Virtual Reality (VR) interventions. These treatments work by altering the cognitive and behavioral patterns that contribute to substance use.
VR interventions, in particular, immerse patients in controlled, simulated environments where they can safely confront and manage triggers and cravings. This immersive experience helps patients develop effective coping strategies and resilience, which are essential for long-term recovery and reducing relapse rates.
By addressing the underlying psychological factors of addiction, these therapies promote sustained abstinence and improved overall mental health.
Virtual Reality to Support Inpatient Addiction Treatment: Patients Are Ready, What About Therapists? A Feasibility Study.A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial.A Randomised Controlled Comparison of Second-Level Treatment Approaches for Treatment-Resistant Adults with Bulimia Nervosa and Binge Eating Disorder: Assessing the Benefits of Virtual Reality Cue Exposure Therapy.
Virtual Reality to Support Inpatient Addiction Treatment: Patients Are Ready, What About Therapists? A Feasibility Study.A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial.A Randomised Controlled Comparison of Second-Level Treatment Approaches for Treatment-Resistant Adults with Bulimia Nervosa and Binge Eating Disorder: Assessing the Benefits of Virtual Reality Cue Exposure Therapy.
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Who is running the clinical trial?
Indiana UniversityLead Sponsor
1,039 Previous Clinical Trials
1,218,970 Total Patients Enrolled
National Institute on Drug Abuse (NIDA)NIH
2,587 Previous Clinical Trials
3,328,460 Total Patients Enrolled
Brandon G Oberlin, PhDPrincipal InvestigatorIndiana University
3 Previous Clinical Trials
798 Total Patients Enrolled
Media Library
Eligibility Criteria:
This trial includes the following eligibility criteria:- I am under 18 years old.I am not currently hospitalized.I am not currently using any opioid medications.I have problems with my sense of smell or taste.I am committed to following my treatment and recovery plan.I am 18 years old or older.I am taking medication for a substance use disorder and mental health issues.I have been abstinent for at least 14 days but not more than 1 year.
Research Study Groups:
This trial has the following groups:- Group 1: Virtual Reality
- Group 2: Treatment As Usual
Awards:
This trial has 0 awards, including:Timeline:
This trial has the following timeline:- Screening: It may take up to 3 Weeks to process to see if you qualify in this trial.
- Treatment: The duration you will receive the treatment varies.
- Follow Ups: You may be asked to continue sharing information regarding the trial for 6 Months after you stop receiving the treatment.
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