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Behavioural Intervention

Augmented Reality Rehabilitation for Acquired Brain Injury

N/A
Recruiting
Research Sponsored by University of Alberta
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up up to 12 weeks
Awards & highlights
No Placebo-Only Group

Summary

This trial seeks to use AR to make rehab therapies more engaging & fun for ABI patients, improving adherence & clinical outcomes.

Who is the study for?
This trial is for adults at the Glenrose Rehabilitation Hospital in Edmonton, Canada with mild to moderate acquired brain injury. Participants must speak English and have enough upper-limb strength and coordination to use an AR headset. It's not for children, those with severe brain injuries or cognitive disorders, severe aphasia, communication disorders that affect understanding verbal commands, previous neurological/psychiatric conditions, substance misuse issues, or impairments limiting interaction with AR.
What is being tested?
The study tests augmented reality (AR) therapies called GlenXRose for acquired brain injury rehabilitation. The goal is to see if gamifying therapy through AR can make it more engaging and improve patient adherence compared to traditional methods. This will be assessed alongside routine care while considering clinician feedback and financial costs.
What are the potential side effects?
While specific side effects are not detailed in this summary, potential side effects may include discomfort from using the AR headset or fatigue due to increased engagement during rehabilitation sessions.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~up to 12 weeks
This trial's timeline: 3 weeks for screening, Varies for treatment, and up to 12 weeks for reporting.

Treatment Details

Study Objectives

Study objectives can provide a clearer picture of what you can expect from a treatment.
Primary study objectives
Adherence - Attendance
Adherence - Clinician Reported
Adherence - Self Reported
+3 more
Secondary study objectives
Cognitive Functioning - Behaviour
Cognitive Functioning - LOTCA
Cognitive Functioning - SCATBI
+1 more

Awards & Highlights

No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Augmented Reality Delivered Therapy + Standard Clinical CareExperimental Treatment1 Intervention
The GlenXRose augmented reality therapies will be delivered to participants using a head-mounted device to allow acquired brain injury rehabilitation therapy and practice. Participants will also receive routine clinical care provided by clinicians.
Group II: Standard Clinical CareActive Control1 Intervention
Participants will receive routine clinical care provided by clinicians.

Find a Location

Who is running the clinical trial?

University of AlbertaLead Sponsor
942 Previous Clinical Trials
434,379 Total Patients Enrolled
26 Trials studying Stroke
2,901 Patients Enrolled for Stroke
Alberta Health servicesOTHER
163 Previous Clinical Trials
652,628 Total Patients Enrolled
1 Trials studying Stroke
337 Patients Enrolled for Stroke
MitacsIndustry Sponsor
42 Previous Clinical Trials
4,501 Total Patients Enrolled
Jim Raso, MAScStudy ChairGlenrose Foundation
1 Previous Clinical Trials
21 Total Patients Enrolled

Media Library

GlenXRose Augmented Reality Acquired Brian Injury Therapies (Behavioural Intervention) Clinical Trial Eligibility Overview. Trial Name: NCT05897593 — N/A
Stroke Research Study Groups: Augmented Reality Delivered Therapy + Standard Clinical Care, Standard Clinical Care
Stroke Clinical Trial 2023: GlenXRose Augmented Reality Acquired Brian Injury Therapies Highlights & Side Effects. Trial Name: NCT05897593 — N/A
GlenXRose Augmented Reality Acquired Brian Injury Therapies (Behavioural Intervention) 2023 Treatment Timeline for Medical Study. Trial Name: NCT05897593 — N/A
~20 spots leftby May 2025