← Back to Search

Behavioral Intervention

Dance Therapy for Stroke

N/A
Recruiting
Research Sponsored by University of Illinois at Chicago
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
History of neurological impairment (Stroke, Parkinson's disease, and Multiple Sclerosis) for at least 6 months prior to evaluation (self-report, confirmed by participant's physician)
Cognitive skills to actively participate (score of < 26 on Montreal cognitive assessment indicates cognitive impairment)
Must not have
History of any acute and significant cardiopulmonary, musculoskeletal or systemic diagnosis in the past 6 months or history of a recent major surgery (<6months) or hospitalization (<3months) and on any sedative drugs
Severe cardiac disease (New York Heart Association classification of II-IV)
Timeline
Screening 3 weeks
Treatment Varies
Follow Up baseline (week 0), mid-training (2nd week), and post-training (7th week)
Awards & highlights
No Placebo-Only Group

Summary

This trial aims to test a new type of therapy using dance and gaming to help improve physical function in individuals with neurological impairments. The study will compare this new therapy to traditional rehabilitation methods to see if

Who is the study for?
This trial is for adults aged 18-90 with a history of stroke, Parkinson's disease, or Multiple Sclerosis. They must be able to stand and walk (with aids if necessary), follow instructions in English, and have sufficient cognitive function. Stroke patients need some upper limb function; Parkinson's patients should be on stable medication without severe fluctuations; MS patients can't have severe disability.
What is being tested?
The study tests virtual-reality based dance training as an alternative therapy to improve physical function in individuals who've had a stroke. It compares the effectiveness of this innovative approach against conventional rehabilitation methods.
What are the potential side effects?
Since this intervention involves physical activity through dance and gaming-based exercises, potential side effects may include muscle soreness, fatigue, or falls due to balance issues. However, specific risks will depend on individual health conditions.

Eligibility Criteria

Inclusion Criteria

You may be eligible if you check “Yes” for the criteria below
Select...
I have had a neurological condition like stroke, Parkinson's, or MS for over 6 months.
Select...
My cognitive skills are intact for participation.
Select...
I can use my arms and hands but with some limitations.
Select...
My MS allows me to walk without aid or rest for 200 meters.
Select...
I am between 18 and 90 years old.

Exclusion Criteria

You may be eligible for the trial if you check “No” for criteria below:
Select...
I haven't had major surgery, hospital stays, or serious health issues in the last 6 months.
Select...
I do not have severe heart disease.
Select...
My pain level is more than 3 out of 10 and is not under control.
Select...
I do not have severe illnesses or conditions like unhealed sores, active infections, or heart issues.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~baseline (week 0), mid-training (2nd week), and post-training (7th week)
This trial's timeline: 3 weeks for screening, Varies for treatment, and baseline (week 0), mid-training (2nd week), and post-training (7th week) for reporting.

Treatment Details

Study Objectives

Study objectives can provide a clearer picture of what you can expect from a treatment.
Primary study objectives
Change in Postural Stability
Change in reaction time with functional arm reach
Compliance to therapy (total time spent over the intervention duration)
Secondary study objectives
Change in Berg Balance Scale
Change in Movement Velocity
Change in physical activity

Awards & Highlights

No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.

Trial Design

1Treatment groups
Experimental Treatment
Group I: Virtual-reality based dance groupExperimental Treatment1 Intervention
Virtual-reality based dance training - Participants received Virtual-reality based dance training for 6 weeks using the commercially available Kinect dance game (Microsoft Inc., Redmond, WA, U.S.A.) "Just Dance 3". The six week session consisted of 5 sessions/week, next two weeks of 3 sessions/week and last two weeks of 2 sessions/week, for a total of 20 sessions. Participants played on 10 songs for the first 2 weeks, progressing to 12 songs during the 3nd and 4th weeks with an addition of 2 more songs of their choice during the last two weeks. Participants played on alternating slow- and fast-paced songs (each maximum of 4 minutes in duration) with a five minutes break after a set of one slow and fast song.

Find a Location

Who is running the clinical trial?

University of Illinois at ChicagoLead Sponsor
639 Previous Clinical Trials
1,568,999 Total Patients Enrolled
20 Trials studying Stroke
2,305 Patients Enrolled for Stroke
Tanvi BhattStudy DirectorUniversity of Illinois Chicago
2 Previous Clinical Trials
188 Total Patients Enrolled
1 Trials studying Stroke
46 Patients Enrolled for Stroke
~17 spots leftby Sep 2025