~73 spots leftby Sep 2025

Gamification for Obesity

(STEP 4 Vets Trial)

Recruiting in Palo Alto (17 mi)
SR
AS
Overseen byAmol S. Navathe, MD PhD
Age: 18+
Sex: Any
Travel: May Be Covered
Time Reimbursement: Varies
Trial Phase: Academic
Waitlist Available
Sponsor: VA Office of Research and Development
No Placebo Group

Trial Summary

What is the purpose of this trial?

This trial uses game-like elements to make exercise more fun for obese Veterans with high blood pressure. By encouraging competition or teamwork, it aims to help them be more active and healthier.

Research Team

SR

Scott R Greysen, MD

Principal Investigator

Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA

AS

Amol S. Navathe, MD PhD

Principal Investigator

Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA

Eligibility Criteria

This trial is for Veterans aged 18 or older with obesity (BMI > 30) and high blood pressure (systolic >140mm Hg), who are interested in a 9-month physical activity program. It's not suitable for those already very active (over 7500 steps/day), in another study, unable to walk without help, or for whom the program is unsafe.

Inclusion Criteria

I am a veteran over 18, treated at CMCVAMC, with a BMI over 30.
Veterans who are interested in participating in a 9-month physical activity program
I am a veteran diagnosed with high blood pressure above 140mm Hg.

Exclusion Criteria

Currently participating in another physical activity research study
Infeasibility or safety concerns regarding a 9-month physical activity program
I need help to walk due to a medical condition.
See 1 more

Treatment Details

Interventions

  • Behaviorally Designed Gamification with Collaboration (Behavioural Intervention)
  • Behaviorally Designed Gamification with Competition (Behavioural Intervention)
Trial OverviewThe trial tests two types of gamification designed using behavioral economics: one that encourages group collaboration and another that fosters competition among participants to increase their physical activity levels. The effectiveness, costs, and implementation within Veterans Affairs will be evaluated.
Participant Groups
3Treatment groups
Experimental Treatment
Active Control
Group I: gamification with competitionExperimental Treatment1 Intervention
participants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on competition with each other
Group II: gamification with collaborationExperimental Treatment1 Intervention
participants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on collaboration with each other
Group III: attention controlActive Control1 Intervention
participants receive a FitBit and set goals but do no other intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

VA Office of Research and Development

Lead Sponsor

Trials
1,691
Recruited
3,759,000+
Dr. Grant Huang profile image

Dr. Grant Huang

VA Office of Research and Development

Acting Chief Research and Development Officer

PhD in Medical Psychology and Master of Public Health from the Uniformed Services University of Health Sciences

Dr. Erica M. Scavella profile image

Dr. Erica M. Scavella

VA Office of Research and Development

Chief Medical Officer since 2022

MD from University of Massachusetts School of Medicine