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Gamification for Obesity (STEP 4 Vets Trial)
N/A
Waitlist Available
Led By Scott R Greysen, MD
Research Sponsored by VA Office of Research and Development
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 6 months
Awards & highlights
No Placebo-Only Group
Summary
This trial uses game-like elements to make exercise more fun for obese Veterans with high blood pressure. By encouraging competition or teamwork, it aims to help them be more active and healthier.
Who is the study for?
This trial is for Veterans aged 18 or older with obesity (BMI > 30) and high blood pressure (systolic >140mm Hg), who are interested in a 9-month physical activity program. It's not suitable for those already very active (over 7500 steps/day), in another study, unable to walk without help, or for whom the program is unsafe.
What is being tested?
The trial tests two types of gamification designed using behavioral economics: one that encourages group collaboration and another that fosters competition among participants to increase their physical activity levels. The effectiveness, costs, and implementation within Veterans Affairs will be evaluated.
What are the potential side effects?
Since this intervention involves increasing physical activity through gamified challenges rather than medication, side effects may include typical exercise-related issues such as muscle soreness or strain but should otherwise have minimal risks.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ 6 months
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~6 months
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
change in physical activity
Secondary study objectives
blood pressure
weight
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
3Treatment groups
Experimental Treatment
Active Control
Group I: gamification with competitionExperimental Treatment1 Intervention
participants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on competition with each other
Group II: gamification with collaborationExperimental Treatment1 Intervention
participants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on collaboration with each other
Group III: attention controlActive Control1 Intervention
participants receive a FitBit and set goals but do no other intervention
Research Highlights
Information in this section is not a recommendation. We encourage patients to speak with their healthcare team when evaluating any treatment decision.Mechanism Of Action
Side Effect Profile
Prior Approvals
Other Research
Common treatments for obesity include behavioral interventions, pharmacotherapy, and lifestyle modifications. Behavioral interventions, such as those using gamification and social incentives, leverage principles from behavioral economics to motivate patients through competition or collaboration, thereby increasing physical activity and adherence to healthy behaviors.
Pharmacotherapy involves medications that reduce appetite or increase satiety, aiding in weight loss. Lifestyle modifications focus on diet and exercise to create a caloric deficit.
These mechanisms are crucial for obesity patients as they address both the psychological and physiological aspects of weight management, promoting sustainable behavior changes and improving overall health outcomes.
Video Games, Obesity, and Children.
Video Games, Obesity, and Children.
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Who is running the clinical trial?
VA Office of Research and DevelopmentLead Sponsor
1,664 Previous Clinical Trials
3,765,207 Total Patients Enrolled
41 Trials studying Obesity
9,988 Patients Enrolled for Obesity
Scott R Greysen, MDPrincipal InvestigatorCorporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
Amol S. Navathe, MD PhDPrincipal InvestigatorCorporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
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Eligibility Criteria:
This trial includes the following eligibility criteria:- I am a veteran over 18, treated at CMCVAMC, with a BMI over 30.I need help to walk due to a medical condition.I am a veteran diagnosed with high blood pressure above 140mm Hg.I walk more than 7500 steps a day.
Research Study Groups:
This trial has the following groups:- Group 1: gamification with competition
- Group 2: attention control
- Group 3: gamification with collaboration
Awards:
This trial has 1 awards, including:- No Placebo-Only Group - All patients enrolled in this study will receive some form of active treatment.
Timeline:
This trial has the following timeline:- Screening: It may take up to 3 Weeks to process to see if you qualify in this trial.
- Treatment: The duration you will receive the treatment varies.
- Follow Ups: You may be asked to continue sharing information regarding the trial for 6 Months after you stop receiving the treatment.