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Behavioural Intervention
Virtual Reality Music for Aging Adults
N/A
Recruiting
Research Sponsored by St. Mary's Research Center, Canada
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Age of 60 years or older
Be older than 18 years old
Must not have
Unablility to communicate in English or French
Those who have very severe dementia (using the Reisberg stage 7 which is defined by very limited communication ability, and dependence for all self-care)
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 2 days
Awards & highlights
No Placebo-Only Group
Summary
This trial aims to study the effects of using virtual reality technology combined with music to improve the mental health of older adults in acute care settings. This technology has been found to be safe and enjoyable for older
Who is the study for?
This trial is for aging adults who are currently hospitalized. It's designed to test if virtual reality (VR) music can improve mental health in older patients in acute care settings.
What is being tested?
The study compares two groups: one experiencing music through immersive VR and another listening to music without VR. The goal is to see if the VR group shows greater improvements in mental well-being.
What are the potential side effects?
While not explicitly stated, potential side effects may include dizziness or discomfort from using VR equipment, but generally, listening to music is considered safe with minimal risks.
Eligibility Criteria
Inclusion Criteria
You may be eligible if you check “Yes” for the criteria belowSelect...
I am 60 years old or older.
Exclusion Criteria
You may be eligible for the trial if you check “No” for criteria below:Select...
I cannot communicate in English or French.
Select...
I have very severe dementia and depend on others for all my care.
Select...
I do not have severe eye conditions or epilepsy that would prevent me from using VR.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ 2 days
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~2 days
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Acceptability of the music VR program
Feasibility of the music VR program
Tolerability of the music VR program
Secondary study objectives
Preliminary efficacy of the VR based music intervention in improving pain
Preliminary efficacy of the VR based music intervention in improving positive emotions
Other study objectives
preliminary efficacy of the VR based music intervention in improving mental well-being
preliminary efficacy of the VR based music intervention in improving symptoms of anxiety
preliminary efficacy of the VR based music intervention in improving symptoms of depression.
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
2Treatment groups
Experimental Treatment
Active Control
Group I: VR Music- InterventionExperimental Treatment1 Intervention
Treatment Group: music intervention via virtual reality (VR)
The music intervention aims to reproduce the experience of a musical performance. During the intervention, the participants will wear a VR headset which will give them an immersive experience of attending a virtual performance. During the intervention, the participants will be able to see the musicians (and the stage, empty auditorium, etc.) and hear the music.
The participants in the VR intervention will be seated during the 15 minutes of intervention and the research assistant will stay at their side during the entire intervention. There will be no hand-help components to the VR intervention. Should the participant express any discomfort or have any questions/concerns with the intervention, the research assistant will be available and able to answer/assist the participants.
Group II: Music- Active ControlActive Control1 Intervention
The participants in the active control group will listen, via a headband, the same music as the VR music intervention group.
These participants will therefore not have an "immersive" experience as they will only hear the music (i.e they will not be able to see the musicians playing).
The participants in the music intervention via headband will remain seated during the 15 minutes of the intervention. During the intervention, the research assistant will stay at their side. Should the participant express any discomfort or have any questions/concerns with the intervention, the research assistant will be available and able to answer/assist the participants.
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Who is running the clinical trial?
St. Mary's Research Center, CanadaLead Sponsor
10 Previous Clinical Trials
1,755 Total Patients Enrolled