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Active vs Passive VR Games for Pain Tolerance
N/A
Recruiting
Research Sponsored by Stanford University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 24 hours after the intervention
Awards & highlights
No Placebo-Only Group
Summary
This trial compares how playing active or passive VR games affects pain tolerance.
Who is the study for?
This trial is for adults over 18 who speak English and have good hearing. It's not for those who are pregnant, have hearing loss, take certain heart or pain medications, suffer from chronic or acute pain conditions, severe motion sickness, nausea, or seizures.
What is being tested?
The study is testing how different types of virtual reality (VR) experiences using the Oculus Go headset affect a person's sensitivity to heat-related pain. Participants will try both passive viewing and active VR games to see which impacts their heat pain threshold more.
What are the potential side effects?
Since this trial involves VR games, side effects may include temporary discomfort like dizziness or nausea due to motion sickness. There might also be mild skin irritation from the thermal sensory analyzer used to measure heat pain threshold.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ 24 hours after the intervention
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~24 hours after the intervention
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Change in heat pain threshold
Change in pressure pain threshold
Secondary study objectives
Change in lower recalled fear/anxiety level
Change in recalled pain level
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
2Treatment groups
Experimental Treatment
Group I: Passive VR then Active VRExperimental Treatment2 Interventions
Participant will conduct the experiment using passive VR first and then active VR
Group II: Active VR then Passive VRExperimental Treatment2 Interventions
Participant will conduct the experiment using active VR first and then passive VR
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Who is running the clinical trial?
Stanford UniversityLead Sponsor
2,489 Previous Clinical Trials
17,516,694 Total Patients Enrolled
44 Trials studying Pain
1,506,380 Patients Enrolled for Pain
Media Library
Eligibility Criteria:
This trial includes the following eligibility criteria:- I am currently experiencing nausea.I have a history of seizures.My hearing is normal.I have hearing loss.I have a history of long-term or sudden pain conditions.I am over 18 years old.I am currently taking beta blockers, heart medications, or prescription pain medications.
Research Study Groups:
This trial has the following groups:- Group 1: Passive VR then Active VR
- Group 2: Active VR then Passive VR
Awards:
This trial has 1 awards, including:- No Placebo-Only Group - All patients enrolled in this study will receive some form of active treatment.
Timeline:
This trial has the following timeline:- Screening: It may take up to 3 Weeks to process to see if you qualify in this trial.
- Treatment: The duration you will receive the treatment varies.
- Follow Ups: You may be asked to continue sharing information regarding the trial for 6 Months after you stop receiving the treatment.