Virtual Reality Therapy for ADHD
(VRAM Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to help people with ADHD improve focus using virtual reality (VR) technology. Participants will engage in VR sessions simulating a classroom to practice focusing despite distractions. The goal is to determine if repeated exposure to distractions in a controlled setting can reduce susceptibility to distraction in real life. The trial seeks individuals who struggle with inattention and are comfortable using a computer. As an unphased trial, this study offers a unique opportunity to explore innovative VR technology to potentially enhance focus and manage ADHD symptoms.
Will I have to stop taking my current medications?
If you are taking medication for ADHD, you cannot participate in certain parts of the study. The protocol does not specify about other medications, so it's best to discuss with the study team.
What prior data suggests that this virtual reality therapy is safe for ADHD treatment?
Research shows that virtual reality (VR) can be safely used for children with ADHD. Studies have explored using VR to help kids improve focus by introducing distractions in a controlled environment. These studies have found no major safety issues.
In VR therapy, children wear a headset to enter a virtual classroom, where they perform tasks like math or memory games while managing distractions. This approach aims to enhance their concentration over time.
Although no serious side effects have been reported, it's important to remember that using VR for ADHD remains relatively new. More studies are needed to fully understand its safety and effectiveness. However, current research suggests it is generally well-tolerated by children.12345Why are researchers excited about this trial?
Researchers are excited about Virtual Reality Attention Management for ADHD because it introduces an innovative way to train attention skills using virtual reality. Unlike traditional ADHD treatments that often involve medication or behavioral therapy, this approach immerses participants in a virtual classroom where they can practice focusing despite distractions. This method is unique because it adapts the level of difficulty based on the user's performance, potentially offering a personalized experience that enhances attention control. By providing a new, engaging, and interactive environment, this VR treatment aims to improve focus more effectively than conventional methods.
What evidence suggests that this virtual reality therapy is effective for ADHD?
Research shows that virtual reality (VR) can improve attention in people with ADHD. Studies have found that VR methods effectively increase focus and alertness. This trial will compare two VR approaches: the "VR Treatment" arm, where participants encounter adaptive distractors in a virtual classroom to acclimate to distractions, and the "VR Active Control" arm, where participants experience a virtual classroom without adaptive distractors. Early research also suggests that incorporating rewards in a VR setting can further enhance attention. By mimicking real-life distractions in a controlled manner, VR therapy aims to help people with ADHD manage their attention better in everyday situations.678910
Who Is on the Research Team?
Julie B Schweitzer, PhD
Principal Investigator
UC Davis MIND Institute
Are You a Good Fit for This Trial?
This trial is for children with ADHD who often get distracted, have an IQ over 80, and are comfortable using a computer. They must show signs of inattention but can't be on ADHD medication or starting other treatments during the study. Kids with severe depression, autism, psychosis, or sensory impairments that affect task performance cannot participate.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants undergo VR training sessions in a virtual classroom setting with adaptive or nonadaptive distractors
Follow-up
Participants are monitored for safety and effectiveness after treatment
Extension
Participants may continue VR training sessions to further assess long-term effects
What Are the Treatments Tested in This Trial?
Interventions
- Virtual Reality Attention Management
Trial Overview
The study tests if virtual reality (VR) can help kids with ADHD focus better by getting them used to distractions in a VR classroom setting. Participants will use either a VR program designed to improve attention (treatment) or another type of VR experience (active control).
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Active Control
The "VR distractor condition" is an adaptive training, experimental treatment. Participants will wear a headset VR system programmed to simulate a virtual classroom. They will be asked to perform computer tests of math, attention, or working memory in the virtual reality context. Distractors will be presented intermittently throughout the test session. During training sessions, distractor saliency and frequency will increase or decrease based on performance on the tests. 25 sessions should be completed in approximately 5-7 weeks. In-home VR training sessions will each be about 20-30 minutes in length. The investigators expect a decrease in distraction after adaptive distractor exposure in the VR classroom.
The "VR classroom with no distractors presented" is an active control group. This group will undergo the same training regimen, only their virtual classroom environment will not contain adaptive distractors. Participants will wear a headset VR system programmed to simulate a virtual classroom. They will be asked to perform computer tests of math, attention, or working memory in the virtual reality context. 25 sessions should be completed in approximately 5-7 weeks. In-home VR training sessions will each be about 20-30 minutes in length. The investigators expect no change in response to distraction in the ADHD group after control exposure to the VR classroom.
Virtual Reality Attention Management is already approved in United States for the following indications:
- Attention Deficit Hyperactivity Disorder (ADHD)
- Distractibility
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of California, Davis
Lead Sponsor
National Institute of Mental Health (NIMH)
Collaborator
Published Research Related to This Trial
Citations
VRAM | Virtual Reality Attention Management
The investigators will test the treatment in children with symptoms of attention-deficit/hyperactivity disorder (ADHD) as they represent an enriched sample ...
Project Details - NIH RePORTER
This study will utilize a virtual reality platform to minimize distractions and provide the structure and monitoring necessary for individuals with ADHD to ...
Effectiveness of Virtual Reality-Based Interventions for ...
The results showed that VR-based interventions are more effective in improving sustained attention. Improvements were observed in attentional vigilance ...
Effectiveness of Virtual Reality–Based Cognitive Control ...
A recent study combining material and psychological rewards within a VR platform showed that this approach effectively improves attention- ...
Integrating virtual reality into ADHD therapy
VR-based interventions are underpinned by principles such as neuroplasticity, reinforcement learning, and cognitive regulation, cohering with dominant ...
The opportunities of virtual reality in the rehabilitation ...
This study highlights the use of virtual reality for better rehabilitation of children with ADHD.
Integrating virtual reality into ADHD therapy - PubMed Central
Rigorous empirical investigations are necessary to evaluate VR's safety profile, compare it against conventional interventions across different ...
Virtual Reality Therapy for ADHD (VRAM Trial)
This trial uses virtual reality (VR) therapy to help children with ADHD improve their focus by getting used to distractions. The VR sessions simulate a ...
Randomized Clinical Trial - JMIR Serious Games
Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/ ...
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centerwatch.com
centerwatch.com/clinical-trials/listings/NCT03221244/virtual-reality-attention-managementVirtual Reality Attention Management | Clinical Research ...
This project will test a treatment that combines virtual reality (VR) technology with habituation learning and exposure therapy to reduce the ...
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