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Behavioural Intervention
Augmented Reality Exercise for Cerebral Palsy
N/A
Recruiting
Led By Melissa Bent, MD
Research Sponsored by Children's Hospital Los Angeles
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Diagnosis of cerebral palsy
Ambulatory (GMFCS I and II)
Must not have
Moderate to severe developmental or cognitive delay
Significant hearing loss or visual impairment
Timeline
Screening 3 weeks
Treatment Varies
Follow Up at week 4.
Awards & highlights
No Placebo-Only Group
Summary
This trial is recruiting children with CP to do physical activity for 12 weeks, either with AR app or handouts. They will record results and take surveys.
Who is the study for?
This trial is for English or Spanish-speaking children with cerebral palsy who can walk (GMFCS I-II) and have no major surgeries planned for their legs in the next 4 months. It's not for kids with moderate to severe cognitive delays, significant hearing or vision problems, or recent surgeries/fractures affecting activity.
What is being tested?
The study tests if augmented reality exergames can increase physical activity over a 12-week period at home. Kids will be split into two groups randomly: one uses an AR app for exercises, while the other follows a traditional exercise program with handouts.
What are the potential side effects?
Since this trial involves physical activity through games, potential side effects may include typical exercise-related issues like muscle soreness or fatigue. However, specific risks related to using AR technology are not detailed.
Eligibility Criteria
Inclusion Criteria
You may be eligible if you check “Yes” for the criteria belowSelect...
I have been diagnosed with cerebral palsy.
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I can walk without assistance.
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I do not plan to have leg surgery in the next 4 months.
Exclusion Criteria
You may be eligible for the trial if you check “No” for criteria below:Select...
I have a significant learning or developmental delay.
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I have significant hearing or vision loss.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ at week 4.
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~at week 4.
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Number of participants that complete mobile application delivered exercise program.
Number of participants that complete the standard exercise program.
Secondary study objectives
Change in Quality-of-Life measure: Patient-Reported Outcomes Measurement Information System (PROMIS) Physical Activity and Mobility.
Engagement in the mobile application, Gold-Rizzo Immersion and Presence (GRIP) Inventory scale.
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
1Treatment groups
Experimental Treatment
Group I: Augment Therapy appExperimental Treatment1 Intervention
The app will be implemented with the participant's compatible iPad that will be securely integrated with a network-server for real-time data access and storage. If the participant does not have a compatible device, this will be provided by the research team. Participants will be provided an on-site or virtual CHLA tutorial about using the app and set up of the gaming system. Participants will access their home program on the app at least for 20 minutes, 3 times a week over a 4-week period. A coordinator will check in virtually with the participant during the program. They will complete baseline and final surveys. Exercise data will be collected and stored through the Augment Therapy™ app and self log book.
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Who is running the clinical trial?
Children's Hospital Los AngelesLead Sponsor
249 Previous Clinical Trials
5,074,644 Total Patients Enrolled
Melissa Bent, MDPrincipal InvestigatorChildren's Hospital Los Angeles